Sharing a very short and sweet update today. We’ve just added an option to set the render priorities for decals and textures!
The new property,
ZIndex, is now part of the Decal and Texture classes. It works the same way as the namesake ZIndex property in GuiObject - If two Decals are overlapping, the one with the lower ZIndex value will appear under the one with the higher ZIndex value. Use this property to make sure any stacks of different decals or textures are displayed in the intended order.