jesus christ, this has been long overdue! finally we are gonna have less awkward z issues with stacked decals rendering in arbitrary order
this a great update now its easy to make gradient colors and stuff on a part.
Brilliant! Yet another update noone asked for yet everyone wanted.
Fantastic update! I’ve been waiting for this for a while. Just what I needed for an aspect in one of my games .Thank you Roblox.
This is the wonderful update I have been waiting for years!
Thank you Roblox!
This update is great!
I’m not sure that decals haven’t got an update in a long time or never had one besides bug fixes.
This brings more possibilities with decals now and I’m really liking it.
Yes!!, I have been asking for this since 2016, fantastic update!
SO Good! I rarely do UI design but every time i have this has been an issue, Love it!
This is nice, but a cast shadow property on textures and decals would also be nice
bumping this because its still a problem, kinda sucks that this doesn’t work seeing as this use case is the main reason people have been requesting this feature
Right, have those in my game already. I was using visible/invisible. But will change the ZINDEX now.
thank you so much for adding this update. I remember having to delete and add in decals to get correct index.
Yes, they will both render and have performance impact.
@MrGreystone the problem you are mentioning is covered in this post: Adding a Texture loads out parts without textures - #6 by hyperhumanist
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I was really excited when I saw this announced, but it’s not working as intended, as some people here have already mentioned. Decals will often overlap despite being on entirely separate layers.
yes crusty doom sprites dont look good please add this engine feature
Can you please provide a placefile with an example of where it doesn’t work?
A update for the reflectance of decals and textures would be quite helpful as well, there are some that I want no reflectance from, like pictures, because it kind of messes up the image and coloring a bit.