- am i at the afterlife or smth, I’m assigned to “dead”
- thank you for giving me plot armour, as the zombies do detect the player but doesn’t damage me at all
- the main menu is literally the sickest build I’ve ever seen
- this is my personal opinion, but the “deagle 44” should one shot to the head because of the .44 magnum’s bullet size
- the spawning of zombies is a bit underwhelming
- it sounds like the starting music is inside some sort of part, instead slap it into the workspace
- idea: add an explosive zombie
Thank you, and yes I will definetly re-adjust the damage levels on guns once the official map is out. The Dead and Alive teams are going to be for when there is waves and you respawn in the map every wave. I will add an explosive zombie, since in my older version of the game I had one. (If you didnt notice the Deagle 44 has bullet punch and can punch through 3 zombies, in replace of high damage.) I will let you know once the explosive zombie is in, but I will rework the wave system first before I do that. Thank you for playing my game once again!
Since @Mister33j suggested, I have made the zombies do 7.5 damage (just for now), as @Yodeling_Kiddo suggested, added falling and getting back up window animations. The glitch of the zombie resetting back to its original position has been fixed. Please let me know of any more bugs.
I will be taking a break of development for a day or two so I will fix any bugs when I can.
i tried out your game again, the main menu is crazily sick with the normal sound volume, good job on that! Although there is still much things to fix.
the spawnrates are boring, try adding wave difficulty multipliers
if you dont understand, i mean that per wave a multiplicator gets added
so lets say that the global wave multiplier on start is 1x
after a wave is done its rised by 0.1x
(the spawnrate is the wave multiplier)
in my opinion it should be that per 10 waves its rised by 1x
so lets say that the wave is 45, that means the spawnrate is 9.5x
if you still dont understand please tell me so i can provide more detail
and yes i do know it sounds difficult like dark souls III, but sometimes the difficulty makes a game fun
i forgot to mention in the other reply that the weapons can be reloaded even if they have full magazines, its really confusing to me
about repairing windows, i recommend adding a hitbox that when a player touches it gives the player a textlabel about holding “E” to repair the window since with a proximity prompt whenever you turn away it just cancels but its my opinion
also just like @Mister33j said, add more zombies such as explosive ones or quick ones and other weapon types such as grenades or melee.
Window repairing is a bit slow, perhaps speed it up and have it continue to repair as long as the prompt is held so you don’t gotta constantly hold the prompt for how-ever long it is.
If you can turn down the movement on the camera when you’re moving, it makes me a little motion sick with how drastic the movements are.
I will work on those suggestions when I get the chance to. Thank you for explaining the wave multiplier @Yodeling_Kiddo (There is a multiplier right now but only currently increases the walk speed for the zombies.). I will try to do it so the window constantly repairs while the prompt is held as @mowmixin said. Thank you all for the testing and feedback!
What do you mean by:
If you can turn down the movement on the camera when you’re moving, it makes me a little motion sick with how drastic the movements are.
Do you mean the camera’s sensitivity or the swaying of the arms?
Update: Windows now repair while holding the button down for 1.5 second intervals at a time.
The moment has come! Added wave based gameplay with level scaling! Still W.I.P., please report bugs.
the game tends to be overwhelming, but only on the explosive zombie waves.
try adding damage scaling so per wave the zombies deal more damage.
also add things like minigames, bosses, random zombie buffs, more zombie types, and so on
try improving the map i guess (and add more), thats all i can think of for the game right now
Yes thank you, I did intend the explosive zombie waves to be hard. I do have a scaling system I just need to adjust the levels. I will try to make more areas in the map and possibly minigames and bosses. Thank you.
After a lot of work an update is finally here! This update includes:
- Points system
- Unlockable areas
- Actual down-sight aiming
- Weapon purchasing
- Custom inventory system
Please let me know of any bugs and thank you!
Planned features list:
- Map expansion
- More weapons
- More zombie types
- Perks / Vending machines
Overall it’s pretty fun, I feel like there should be sprinting though; I constantly found myself trying to sprint away from the zombies only to have nothing happen when I hit shift. The guns feel pretty nice, but the reload on the pistol feels extremely slow, especially compared to the kar. As others have said the menu is very nice, especially when comparing it to the screenshots others have sent. Lighting was decent, and fidelity was nice. It’s also nice to see a shooter not using FEGunkit or similar. Makes it feel much more high quality imo.
Overall I think the pistol should reload faster, you should be able to sprint, and I’m sure you’re already on this one; but make the map bigger.
Fun little demo!
Thank you, and yes, I might try to add sprinting into the game. As to the pistol reload speed I will look into it when I can. Thank you for testing out the game and giving feedback!
- dang the game is a bit fun now but why is there only a kar98k with misaligned sights
- i wasn’t expecting the boss round to only have 3 explosive zombies lol at some point the explosive zombies should also go with the normal waves
- instead of just those maybe add some oxygen gas zombie that quickly chases you with toxic gas
- make sure to add an m4 lo
- at some point the 7.92x57mm sniper can’t kill the zombies since its the only purchasable weapon
Sorry, I do intend to add more weapons but only have the Kar98k right now. I will add more zombie types and make it so the zombies will slowly integrate into the higher waves. Thank you for showing me the bug and I will try to fix it. Thank you once again for playing
Edit:
I fixed the pistol animation.