Nex Rooms Kit Broke And I Cannot Fix

I have created a Noah script with the nex rooms kit for my IR remake, however, it breaks every other entity. How can I fix this?
My code:

local ReplicatedStorage = game:GetService("ReplicatedStorage")
local SectionValue = ReplicatedStorage:FindFirstChild("Values"):FindFirstChild("Section")

local values = {}
local ondooropened = {}

for _, v in pairs(game:GetService("ServerStorage"):FindFirstChild("Monsters"):GetDescendants()) do
	if v:IsA("Model") then
		spawn(function()
			if string.find(v.Name, "Minion") then
				return
			end
			if v.Parent.Name == "Special" then
				return
			end
			if v.Parent.Name == "OnDoorOpened" then
				local va = Instance.new("Folder")
				va.Parent = script
				va.Name = v.Name
				table.insert(ondooropened, va)
				return
			end
			local va = Instance.new("IntValue")
			va.Parent = script
			va.Name = v.Name
			va.Value = -1
			table.insert(values, va)
		end)
	end
end

spawn(function()
	while wait(1) do
		for _, v in pairs(values) do
			if v.Value ~= -1 then
				v.Value -= 1
				if v.Value <= 0 then
					v.Value = math.random(100, 600)
					local c = game:GetService("ServerStorage"):FindFirstChild("Monsters"):WaitForChild(SectionValue.Value .. "Section"):FindFirstChild(v.Name):Clone()
					c.Parent = game:GetService("Workspace"):FindFirstChild("Entities")
				end
			end
		end
	end
end)

SectionValue.Changed:Connect(function()
	local newv = SectionValue.Value
	for _, v in pairs(values) do
		if string.split(v.Name, "-")[1] ~= newv then
			v.Value = -1
		end
	end
end)

game:GetService("ReplicatedStorage"):FindFirstChild("Values"):FindFirstChild("DoorNumber").Changed:Connect(function()
	local newv = game:GetService("ReplicatedStorage"):FindFirstChild("Values"):FindFirstChild("DoorNumber").Value
	for _, v in pairs(values) do
		local splitValue = string.split(v.Name, "-")
		local splitNumber = tonumber(splitValue[2])

		if newv and splitNumber then
			if newv >= splitNumber then
				if splitValue[1] == SectionValue.Value then
					if not v:FindFirstChild("used") then
						local f = Instance.new("Folder", v)
						f.Name = "used"
						v.Value = math.random(0, 0)
					end
				end
			end
		end
	end

	for _, v in pairs(ondooropened) do
		local splitValue = string.split(v.Name, "-")
		local splitNumber = tonumber(splitValue[2])

		if (newv and splitNumber) or v.Name == "Noah" then
			if v.Name == "Noah" or (newv >= splitNumber) then
				if (splitValue[1] == SectionValue.Value) or v.Name == "Noah" then
					local chance = math.random(1, 40)
					if v.Name == "Noah" then
						chance = math.random(1, 20)
					end

					if (not v:FindFirstChild("used")) then
						local f = Instance.new("Folder", v)
						f.Name = "used"
					end
					if chance == 1 and workspace.ecs.Value == true then
						task.delay(0.1, function()
							local c = game:GetService("ServerStorage"):FindFirstChild("Monsters"):WaitForChild(SectionValue.Value .. "Section"):FindFirstChild("OnDoorOpened"):FindFirstChild(v.Name):Clone()
							if (not workspace.Entities:FindFirstChild(c.Name)) or v.Name == "Noah" then
								if not (v.Name == "Noah" or v.Name == "A-150" or v.Name == "A-80" or v.Name == "A-258" or v.Name == "A-278" or v.Name == "A-245" or v.Name == "A-246" or v.Name == "John" or v.Name == "Mario" or v.Name == "kardeenil" or v.Name == "A-200" or v.Name == "X-200") then
									wait(math.random(1, 20))
								end
								c.Parent = game:GetService("Workspace"):FindFirstChild("Entities")
							elseif workspace.Entities:FindFirstChild(c.Name) then
								c:Destroy()
							end
						end)
					end
				end
			end
		end
	end
end)

Nevermind. It was just the random number. Whoopsies!

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