Awesome update! Unfortunately, there doesn’t appear to be a way to clear the search history.
Nice catch, will file this as a request. Out of curiosity, why do you want to clear it? Too distracting? Just like things clean?
I won’t personally have a large use for it, but I’m sure some people would like to keep it clean.
Not a bad beta but it 100% needs more work. Here’s my laundry list of issues and feedback:
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Explorer seems to run at a lower framerate by default. Not sure what’s up but this is an issue with every modern interface you guys push out. Whenever it is the client roblox interface, character customizer and now the explorer, they just run at low framerates. So far the explorer seems to lower framerates to around 42. (Ditch the UI frameworks like React/Roact or whatever else yall got pls)
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Text looks a bit blurry. I’m using a 1080p display at 100% scale. Standard configuration basically.
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The rounded scroll bar is an example of visuals over functionality. It’s not great. It makes scrolling via the scroll bar harder and a bit more confusing. This along with the fact that the scroll bar itself cannot properly scroll in high instance scenarios since it would just stop near the top or bottom of the explorer menu (but not at the actual top or bottom) if you move your cursor too fast. The missing up and bottom arrow scroll buttons are not helping either. Furthermore, it is also not helping how there are no clear bounds for the scroll bar so right now its just looks like its on top of everything.
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There should be a way to change the scaling of the instances shown along with a way to change the spacing between them. The way instances look right now isn’t bad but the reduced information density is not of help for me.
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The instance drop down arrow icon looks quite a lot more smaller than the actual instance icons. I know the hitbox of it is larger than the actual icon but i think it would help making it bigger. People will try clicking on the actual arrow and not around it after all.
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There should be a couple options to customize the hirearchy lines. Like the thickness of it and color. Pretty hard to see, at least for me (probably a consequence of everything in the thing being blurry)
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The insert object menu always appears at the top left corner of the screen regardless of explorer and cursor position. This only happens if you specifically open the insert object menu via the plus icon of an instance within the explorer.
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Any chance of us getting a way to manually position our instances within the explorer? Maybe even pin them and mark them with a specific color/icon? Maybe a way to hide instances too?
The Suggested Filters dropdown should disappear when you start typing in the Search bar, is it not working like this on your end? If so, could you please share a video recording for us to look into? Thanks!
It disappears when I type, however, I believe it should not show up when you select the search bar. It’s a tiny bit intrusive. This would be best left as a setting, or, even better, something like the old explorer’s filter button. I don’t want these to show up if I’m not trying to use filters in the first place, also, this way beginners can still learn about them.
If there’s a certain reason or design choice why it appears whenever you select the textbox, it would be cool to know.
I know this is just a nitpick and I can quite literally just type for it to go away, but it still triggers me for some reason.
Note: If this is made into a filter button, that should probably be left as a setting if it’s big enough, as some people have the syntax memorized from the top of their head.
I feel like the style they were going for with this was great, it would be nice if the hitbox was bigger so that we could select around the scroll bar such as the edges or to the very right, and still have it scroll.
This just started happening to me and was not happening before. Unfortunate.
I would like to add that the plus button appears on the right, rather than next to the name of the instance. I’m used to it being near the names of instances, so this should probably be a setting at minimum.
Tried adding 500K instances in a folder and collapsed the folder while it was adding the instances and the output went crazy
ExplorerPlugin.ExplorerPlugin.Packages._Index.Explorer.Explorer.Util.ExplorerNodeChildrenMutable:320: Tree descendant count went below 1 - Standalone
Stack Begin - Studio
Script 'ExplorerPlugin.ExplorerPlugin.Packages._Index.Explorer.Explorer.Util.ExplorerNodeChildrenMutable', Line 320 - function patchNodeDescendantCount - Studio
Script 'ExplorerPlugin.ExplorerPlugin.Packages._Index.Explorer.Explorer.Networking.createSession.SessionChildren', Line 14 - function insertInto - Studio
Script 'ExplorerPlugin.ExplorerPlugin.Packages._Index.Explorer.Explorer.Networking.createSession.RootStateUpdating', Line 30 - function instanceAdded - Studio
Script 'ExplorerPlugin.ExplorerPlugin.Packages._Index.Explorer.Explorer.Networking.createSession.createSessionDataModelUpdating', Line 20 - function instanceAdded - Studio
Script 'ExplorerPlugin.ExplorerPlugin.Packages._Index.Explorer.Explorer.Networking.NetworkedRPCInterfaces', Line 127 - Studio
Script 'ExplorerPlugin.ExplorerPlugin.Packages._Index.GoodSignal.GoodSignal', Line 38 - function acquireRunnerThreadAndCallEventHandler - Studio
Script 'ExplorerPlugin.ExplorerPlugin.Packages._Index.GoodSignal.GoodSignal', Line 53 - function runEventHandlerInFreeThread - Studio
Stack End
I’m a full keyboard user most of the time however when I’m using Roblox Studio I have to rely on my trackpad, can the new Explorer accommodate and support better Keyboard use?
On 1080p display with 100% scaling, the +
icon appears bitcrushed.
A simple thing I’d imagine, but I did see others didn’t have it this bad looking.
It’s probably harder to notice in a screenshot but I can definitely notice it on my screen
What do you mean by this? Isn’t a trackpad related to a mouse more than a keyboard?
I’m asking for better Keyboard support so I don’t have to rely on my Trackpad (Mouse)
I’ve seen Roblox push out more features nowadays with a list of known problems. Initially I’d question why they weren’t tackled before making an announcement. Your response helps with understanding why, so thanks!
Deadlines are understandable, time isn’t infinite and progress needs to be shown for a job. Though, I think it’s the intentional model of releasing something at Roblox nowadays other than that angle.
Maybe it’s bigger tasks talking, but the staging releases allows community feedback as seen here. If the list of known issues was a thing before, it wouldn’t ever really be public. I guess now instead of wondering if staff know about an issue, now the common response to announcements would be to question why a specific thing wasn’t done ‘on-time’.
I might be spending too much time on the devforum, to be self-aware here
THIS IS AMAZING!!! THE NON STOP AMAZING IMPROVEMENTS!! Keep it up!!
This does not need to be fixed, it is a feature of the engine.
Don’t you need both a keyboard and a mouse to use Studio effectively? Or are you looking to do everything on a keyboard? Also, just curious since it’s related, are you a scripter? That’s the only role I really see just using a keyboard.
Also remember these features are in Beta AND OPTIONAL. They don’t NEED to support custom icons and stuff yet, and if they don’t support it by release, that’s generally when you want to complain.
Not super helpful! The new explorer overall feels less responsive, but at least I like where it’s going. It will end up better than the current one, it’s just not there yet. Also see this bug report.
I am really liking the new “Next Gen” changes and can’t wait to see more!
I understand that this is in beta and hope to see full compatibility for things like custom tabs and icons. So far however, it looks much cleaner and way more modern.
Well it shouldn’t be required, I can navigate my computer pretty well with just a keyboard especially in VS Code
Yes, I prefer to use my keyboard rather than my mouse as I am using a laptop on my lap desk sitting on my couch, I don’t have a Mouse and using the trackpad sucks
Yes, I’m a Software Engineer
Fun fact computers back then only had keyboards, the mouse was invented later
before the Mouse and User Graphical Interface we use a terminal to interact with our computers
I believe what you’re talking about is still possible. If you want to find all of the scripts in a game, typing simply “Script” will only yield scripts actually named “Script”. Instead, try searching for “ClassName: Script” (type that whole thing into the explorer search) and you’ll yield all of the scripts regardless of their names.