I would love to have a setting to toggle it, my personal preference lies with the old explorer ![]()
This is driving me craaaaaazy. If I stop scrolling, it should stop moving the frame. It’s actually drastically slowing me down today.
Holding Command to scroll the explorer faster also seems to be missing.
Not intentional. The traditional scrolling will be back shortly ![]()
I think the biggest issue that still hasn’t quite been addressed is the sheer lack of text readability in the new explorer UI. Text appears blurry and eye-straining, making it difficult to read on many displays. The old Qt UI did not have this issue.

Implementing something similar to Microsoft’s ClearType would greatly help with the aforementioned readability issues.
(I don’t know the actual term for rendering text this way.)
I believe it’s called “subpixel rendering”, instead of pure on/off it tries to smoothen through the individual colored lights which make up a pixel, that’s why it’s all rainbow
Is it just me that has a small delay after selecting something that it actually becomes selected?
If I select something and rather quickly select something else afterwards, it acts as if I drag and dropped it
https://gyazo.com/1d52967c871053f690adf2177feb6cd1
In this video i select Vents folder and afterwards ManillaRoom (I do NOT hold down.) and it puts one folder into the other, this has been real annoying and messy everytime I miss click and immediately afterwards click again it just merges those objects
I use Right click to drag. Please. I need it.
I would like to bring up that the drag and drop scrolling issues here have come up again
Restarting studio did not fix this for me and the scrolling consistently fails to register my input while holding onto an asset to drop into another folder
It otherwise seems to work fine when not dragging and dropping while scrolling
Copied code and no sense of optimizations - this is NOT a better experience than the old.
As someone somwhere said, it’s next gen because it takes a generation to run.
It’s always “thank you, we’ve forwarded this bla bla bla”, yet I fail to see any results from the forwarded messages, the tool tip-which has been an issue for months now-has yet to be fixed. Someone might mention “but but they have pressing concernssns”, they’ve publically released a broken product with a tooltip system worse than trash.
man–after using this for a while, this is just, not great.
it’s extremely buggy/laggy, you can’t use right-click to drag anymore, has too much smoothing, bleh.
i’m overall just having the same issues that were discussed here.
With the explorer on the left, if I click the “+” to add an instance within another instance, it opens the context menu on my left monitor instead of opening it to the right (I can’t show, but should be easy enough to reproduce)
The rt-click ‘save as local plugin’ seems to fail silently if there’s an issue (just doesn’t launch the sys save win). The prev version would gray out that option if the plugin was a folder of modules that was missing a script, for example.
really hate the ungodly amount of sensitivity on this thing now
I have accidentally dragged instances into another instances so many times
can we not? thanks
“Next-gen performance!”
(Watch the FPS)
Are you gonna, as you have done with the new studio UI, intrudoce a compact version of this?
The team working on this is different than the Next Gen Studio UI.
This next gen explorer has next gen lack of performance with next gen amount of bugs. Straight up just a downgrade
The issue arises mostly because after pressing the RIGHT MOUSE BUTTON DOWN (Holding), the RELEASE of the same button is accepted as an input without any debounce.
The expected behavior should IGNORE the initial RIGHT MOUSE BUTTON RELEASE
OR
Add debounce of 100ms (ideally customizable via the studio settings panel) for RIGHT MOUSE BUTTON RELEASE input specifically after the context menu is shown.
Hopefully this issue can be looked at early as it makes working with the explorer increasingly more annoying.