That’s not exactly what I mean. I just mean like the current one is more gray, doesn’t have rounded corners etc. I just want them to make an option to keep that, not the entire core of the UI.
How do I resize the navigation & make it shorter?
have it “look like” it, not be it.
thanks, that helps! I like it when I can see my screen the most, than the ui!
no, I don’t think they will recreate the look of old Qt 5 UI elements in a whole different programming language just so that small % can use it (as I’ve said, this is exactly like asking Microsoft employees to add a “Use Windows 7 interface” mode on Windows 11)
if you are talking about making the layout “look like the current UI’s”, then I’m pretty sure you’ll be able to do that once it gets out of beta
2 critiques with this homepage UI:
New file button should just be a white plus sign, the blue looks weird
Please match the topbar and actual UI colors!!!
Yeah, I’m not asking them to change the layout or recreate it. I just want the colours back and maybe some of the original options (like recent games) that they unnecessarily removed.
You can use keyboard shortcuts to save/publish your game:
Ctrl + S → Save (Command + S on Mac)
Alt + P → Publish (Option + P on Mac)
I use these every time, I don’t think I ever used the UI to publish or save. Using Ctrl + S also publishes changes to your scripts when you’re in Live collaboration.
Will it be possible to use this UI design in third-party plugins? I’d love them to match the look of other windows (after the official ones get updated, of course)
any plans to fix the docking area, i hate when dragging a tab and it shows all the available docking areas at once. I rather have it show when I drag the tab near an area just like windows
Its nice and clean but there is a lot of issues, like every time I open studio I have to change the sorting back to Date Created (Descending). With the old UI I have grown to like that work flow but its sad to see it doesn’t save the way you have it. Another issue is the icons take up way too much space it seems now vs the old one. It was nice to see a lot more dev places at once vs the only 15 now. Also the removal of the manual Refresh was kinda annoying to see go.
I also had issues where it just sits there loading every place for up to 30 minutes and not showing stuff at all. Until you closed out of studio fully and reopened a session of it.
The developing side of the new UI needs work in my opinion, as a mac user all of the stuff being pushed up to the top bar part doesn’t work well when its set to auto hide that content. It looks nice but it very much hurts the workflow in having to wait for it to pop up. (if it loads like it should, I have had issues with it not loading in both studio and some adobe platforms that use the same thing.)
Don’t get me wrong it was very much needed for a new UI, I just feel like so much extra stuff was added into it. Also a lot of things moved to places that seem to hurt the workflow more than make it better. Same can be side for how big the in studio top bar area is it takes up a lot of work room space that is needed. I have not tried it on a smaller screen but it seems very big and takes up more room than it should.
A new Recents tab is coming very soon!
With custom tabs, please make sure there is a way to hide the system tabs
I don’t see myself using a Recents tab often/ever.
Sorry things are mixing up in this thread — this is talking about the new Start Page which is currently being tested and not a part of the Beta.
But to answer your comment, yes we will allow at least the hiding of system tabs in the new ribbon.
Hello, loving the new UI!
I’m experiencing a flickery tool description box that hovers over other programs I switch to (like google). I fix it by going back into studio and moving my cursor from what it was just on. The box flickers in a kind of amusing way.
The other thing is for features like multi-client testing or opening the physics tab, I have to switch to the old UI, though I’m sure you are adding all of the old tabs in right now.
Also this arrow next to the play button is too small and I don’t hit it half the time:
Keep up the good work!
@MeshOfPaul I brought this up before but I got no response. The undo/redo buttons are extremely important to my workflow and they are missing in the new UI. I never click on them, but I constantly glance over at their enabled/disabled states in the top left to gauge where I am in the undo history tree. Using the beta makes me feel uncomfortable because I have no way to see if I have undoed/redoed by accident, or if I have accidentally made a change. I find studio in particular is very vulnerable to making accidental changes over other software.
I’ve been following progress on the new UI for several months and I think for the most part it’s great. However this simple feature is stopping me from using it.
I hope the buttons are reintroduced by default or are introduced in some way through custom tabs. Again, I don’t care about being able to click them - I always use keybinds. I must have some way to view the enabled/disabled states of undo and redo.
I prefer the ribbon styling shown in this image much more than the one in the preview.
The selected button is darker, not lighter, and the corners are less rounded compared to the preview. This makes it look much more professional overall.
Hopefully the current style can be adjusted to reflect this more.
Also, along with custom tabs: allow us to add buttons to this menu on the main ribbon bar as well. This will give us a good replacement for the Quick Access Toolbar. This has been mentioned several times in this thread and is particularly important to me.
Also to your question @BandolPole: I believe they answered it somewhere, but I can’t find it at the moment. I think it will be added at some point, but not in the near future.
Thanks for the extra information!
You will be able to add these back with custom tabs. More details coming soon.
I’m glad to hear you’re using key binds and your need to see the “state” makes sense. Maybe we can think of some new ways to show that in the future without relying on the buttons. The undo/redo architecture could benefit from a revisit.