Thanks! Yes we are tracking a couple issues with the lock tool. The next big release we are working towards is offering the UI to allow for creating your own tabs. Anything missing from the default UI should be available to add to your custom toolbars.
The “universal” Roblox app, as well as many of Roblox’s Studio tools and default plugins, now use a Luau backend and standard Roblox GUI elements. Many, if not all, are built on top of react-lua (née Roact,) a port of the original React (which is written in Javascript) to Luau.
I wouldn’t mind C++/C# in Roblox Studio
If you’re looking for type-checking, Luau supports that. You can still program in an object-oriented manner. There is also native Luau that can be compiled directly to machine code instead of running in Luau’s VM if you truly need the speed.
Hi Paul! Today I was working on my module and had to change some studio settings (frequently due to how often the new type solver crashes), and sometimes when Studio restarts due to me changing them, the Ribbon does not appear.
(Sometimes this also occurs when I just boot the Studio up normally.)
I love the design and ease of use, but there is one feature that has been missing since its release that I rely on.
I need to be able to configure the amount of players for a local test. I find myself constantly having to switch back to the old UI to access this important feature. Sometimes I only need to test with two clients, and other times I need to test with upwards of 5. Will this be added to the official UI (and if not, will it be a part of the next release with custom tabs?)
Right now the only way to get this workflow to work on the new UI is to run start player from the ctrl + p context menu, which can be a hassle for repetitive testing.
Could this be similar to Adobe’s workspaces? There it allows you to navigate from the Window panel to Workspaces and select whichever style you prefer, or even to customise your own.
As the new one is too basic and simplistic, with certain features not immediately accessible, whereas for others it might be more approachable.
Yes the play test controls in the current Beta are just Play Solo placeholders. We have pulled all of the various testing modes into that space to be always present (and compact). We also fixed a whole mountain of bugs/issues in the process.
We want to keep supporting customization, including icon overrides, but there is some tricky things with how Studio handles icons that we need to resolve with the new Luau UI. So it might not work right away but we will resolve it.
We’ll be in Beta for the next few months. Our current priority is getting all major workflows supported so we can activate auto-enroll (we currently ignore auto-enroll just for this feature). We are working towards that goal for late March/early April.
Assuming that goes well, we’ll be pressing on to full release around June. At which point this will become the new default UI and we will decommission the old UI. These are ambitious dates for the amount of work left to be done but we’re trying as hard as we can to hit them!