The one’s in studio are extremely useful for high quality screenshots.
For example, you create a new device with 4K resolution and then set it to show as actual resolution. When you then take a screenshot with Roblox Studio’s feature, you get an uncompressed 4K image.
OS Screenshot tools are harder to use (cut out, time, resolution).
Idk if this is out of scope for the feature but it would be really useful to have sort of “layouts” of studio that you can switch between and more specifically it would be lovely to have studio automatically switch to a specific “test layout” that you have designed.
For example when playtesting my games I would like for studio to automatically close opened widgets, currently to enlarge my resolution I have to close widgets and other windows and doing this everytime I playtest does get tedious.
Also, you don’t seem to be able to make the topbar disappear? With the old UI you could click a little arrow to make the top portion of the UI mostly disappear but it seems removed now?
Current one is better but this new one can be way better if ux team listen to the feedback. Lets not forget what happened when they switched explorer icons, it was terrible but eventually they got it right.
I feel like it should maximize the viewport - here’s an idea of what I think it should look like instead, which would eliminate the wasted space and would also keep the play button on the right. It could also be a good idea to put an Output button in the blank space on the very left, since that’s something people use a lot.
Tell me you didn’t read the announcement notes without telling me…
This screenshot you show is the goal we are working towards.
More detail: We couldn’t change the top to the darker background without it looking really weird against the rest of the UI.
But we also couldn’t change the rest of the UI to the darker background without all sorts of issues. Example would be some dev at some point used a random, hardcoded color value for a text label that’s very close to the new dark background. So when we switched on the background color, some text “disappeared” — not impossible to resolve but will take a lot of time testing and fixing.
There is a known issue with certain older plugins causing a crash on place open. This is the only crash we are aware of at this time.
We are working on a fix for this but in the mean time you can either disable this Beta or turn off any plugins you think may be causing the crash. You do NOT need to reinstall Studio to resolve this.
I like that the new icons are color-coded for more accessibility. Reduced clutter is always welcome, too. But my brain will inevitably need a few days to associate the new buttons/layout with their functions. Muscle memory takes time to adjust.
Getting all of Studio moved over to the new styling is a much bigger project than you can imagine. But we do plan to do it once we have the styling more settled.
The biggest issue I have by far with this re-design is how much more space is taken for the same amount of info. I like the compactness of the current UI, and I don’t like having big rounded buttons that pop out.
We are integrating various parts of the old Test tab into new areas of the UI. Multiplayer test will be in the upper left Play Test area. We just didn’t have the UI ready for it in time of this release but it will come out sooner than later.
With custom tabs you are welcome to build your own “Test” tab and put whatever tools/buttons you’d like on it. No ETA yet on custom toolbars but it’s a top priority for the team and we’re just getting started on it.
Ok, that looks really good! It’s a mix of not being visually overwhelming like current studio, while being space efficient. Keeps the main design ideas of the new ui, while being compact.
Since the new UI is being built in Luau, I feel like we could end up seeing programs to mod the look of the UI completely. I know it would be much easier, but also still complex.
Not anytime soon. Things will be under heavy development for a while and then there’s some work to get it into “open source” shape (not just the code but the repo set up and workflow for reviewing PRs, etc.)