It looks alright, I think it will definitely take some time getting used to. However, can you PLEASE do something with all of the empty space at the top?
It’s insane how much padding there is. The buttons look massive too. Why does it feel like this UI was designed more for a mobile device than a PC (which is the ONLY place studio runs)?
Most of the work has been on the underlying tech and just making it minimally functional to this point. We will keep refining the visual design and layout over time.
I don’t see any other beta features in the new Studio UI such as Material and Texture Generator. Will those be added in future updates or is it already in there?
We are slowly moving towards a platform-wide, consistent color palette but right now even the new UI in the Beta Preview isn’t the fully final palette. Partially because our design teams are still coordinating and partially because the new colors don’t work well with old UI.
But once we get further along, there will be standardized color tokens you will be able to use. We will recommend against using color values directly because that’s what got us into this color mess to begin with In other words, we won’t ever get to allowing theming or color customization if people keep hardcoding colors.
Coming soon. A lot of these things, like collaborator management, were under their own Betas and heavy development while we were getting this Preview release off the ground.
Now we are able to start helping other teams get their projects integrated to the new architecture. More proof this is well beyond a re-skin of UI!
If I may ask, do you guys have an ETA you can provide on the “Download a Copy” button being installed into the new UI? No rush and any rough estimate will do, you don’t have to guarantee anything as I know this sometimes causes PR troubles
Have skimmed through the replies here but couldn’t find much on it. Just curious because it’s the one thing holding me back from staying on the new UI (yes, I quite literally switch back to the old UI for 2 seconds to download a copy, and then back to the new one - gotta get used to it before it’s the default!).
Thanks a lot for the team’s hard work here - really looking forward to what’s to come.
I was checking out the Preview for a moment earlier and I noticed that one of my plugins has been a little bit weird on the Keyboardinput behavior, if I clicked the key too fast it activate, deactivate x2 and then only activate again.
table.insert(cons,PluginGUI.InputBegan:Connect(function(input: InputObject)
if input.KeyCode == Enum.KeyCode.LeftAlt then
altdown = true
print("active")
end
end))
table.insert(cons,PluginGUI.InputEnded:Connect(function(input: InputObject)
if input.KeyCode == Enum.KeyCode.LeftAlt then
altdown = false
print("deactivated")
end
end))
Info: Its a Scrollingframe that inside a Dockingwidget created by that plugin that I’m binding those events too.
It seems to skip the InputBegan when being too fast in this version It seems like?
I have not had this happen at all in the older version of the Studio GUI.
Right now, Insert Basic Objects is missing, so it does slightly worsen my experience. The Object Browser can’t be used to insert Instances, and Insert Object in Explorer serves a slightly different use-case (even though still useful).
Been getting myself used to the new UI and hopeful for all the opportunities that the behind the scenes rework could bring.
One thing I think would make development slightly quicker/easier is allowing right click on the buttons (such as test, insert part, gui, etc) to show the drop down as well as clicking in the corner. I find it very tedious having to make sure I click in the right spot to not accidentally go into the wrong test mode.
The first time I opened the new UI it was fine, but the second time all my fonts became thin like this. I can’t figure out how to fix it. What is going on?
Also, whenever I restart Studio, all my panels are suddenly exactly half the size that I last resized them to (my display is a 4K display with a scale factor of exactly 200%).