I HAVE BEEN WAITING FOR THIS FOR SO LONG
unfortunately this first beta is pretty unusable since it lacks the view tab and when you hover over something the info box never disappears
I HAVE BEEN WAITING FOR THIS FOR SO LONG
unfortunately this first beta is pretty unusable since it lacks the view tab and when you hover over something the info box never disappears
removing Qt??
oh no
if it was done in Luau what level, CoreScript?
uhhh
i will figure out a way to access CoreScript and DELETE this ui.
LOL fixed to say Luau
The good news is it’s so much easier to change styling and layout in this new implementation. Which means it’s faster for us to iterate on improvements like you mention and it does mean we can offer more customization/personalization in the future. I can’t begin to describe how hard this would be in the old UI.
It is done in LuaU it seems to be in BuiltInStandalonePlugins
The source isnt available tho (sadly)
Also studio does still use Qt they didnt fully rewrite the entire thing
Will we be able to port these to different UI libraries? I want to use Aegis for my plugin projects
I’m so happy to hear that the update has officially been announced as I’ve said in the linked topic below ‘Roblox Studio’s new UI?’ that I was excited for it.
Finally, We can compare to Unreal Engine for once…
“Not broken” is subjective when it comes to design. I think the new UI looks more modern, and the old one a little aging. The team that works on the physics system is working on Aerodynamics and Fluid Forces, and the Rendering team has worked on Future lighting for Android. It’s not like working on a UI refresh slowed down the progress on either of these things, because these are different teams with different expertise in different areas. You can’t just have more people indiscriminately work on something and expect it to happen faster. I’ve heard that Roblox’s porting of React as react-lua
(which they use for all their app UI, including this one) is specifically to entice Meta developers, who won’t necessarily have the expertise necessary for implementing Physics features. Some of these (like the graphics API thing) are tough problems.
This is really going to change studio in a positive way. Great work!
Is there will be a way to hide the Next Gen… bar? Like that old UI. Because I have 1024x768 monitor, and viewport is small for me.
For me it just jitters in place… very, very weird behavior…
Still like the UI nevertheless.
I think it’s pretty great. I think it looks more visually appealing though right now even while in beta i can’t exactly call this a next gen ui or whatever. Maybe some day in the future but not now.
My issues with the new top bar are the following:
Other than these issues, i think its great. Here’s some of my feedback for it:
FINALLY, THANK YOU ROBLOX FOR GIVING US THIS NEW UI.
Um, my studio just crashes when opening a place…
Aerodynamics and fluid forces, yet the core physics engine is still an absolute joke even with the limitations of Roblox.
“Future lighting for Android” Roblox uses DX11 for lighting and its very funny that it is worse than some OpenGL engines. I am talking about an actual proper lighting tech, unique to PC clients (the support for selecting different lighting for different clients is already there).
I know moving people from UI to graphics isn’t possible, I very much know graphics is a very complex topic. However instead of spending resources on features that will be left half baked and with niche use cases, or features nobody really needed, it can be spent on fixing the long lingering core issues of the game engine.
This seems to be caused by some plugins try disabling some of them.
I’m currently trying to figure out what plugin exactly is causing this
I’m glad to hear that I’m not the only one crashing when I use this preview.
I had to unwillingly accept to ROBLOX’s new terrible policy to even use Studio and/or test out the new beta feature, only to find that I cannot use it due to the crashing.
I didn’t want to train the AI.
A friend of mine is also having this issue. just… can’t open any place without it either hanging or crashing.
That’s one thing that I’ve noticed - This implementation is… well… A little unstable. But I imagine it’ll get better.
For now, I guess - Try just turning it off.
please don’t change the UI, it will take a long time to get used to this
Do you have the Render settings plugin by @TheNexusAvenger installed? That seems to be the issue (for me)
(https://create.roblox.com/store/asset/393398335/Render-Settings-Plugin)