I’ve been using this new generation of UI for the last couple of hours, and while it looks much more pleasing and modernized, I have noticed some flaws that may slow down workflow for developers. Some features are missing from the buttons, and moving the view tab makes navigation more difficult.
On the positive side, I really like the new window tab for opening different windows, and adding color to the icons makes it easier to identify what I’m clicking on. Overall, I hope some major changes are made before the beta release is finished, but it’s a great start!
(I also cannot find game settings nor can I find team create settings.)
I would love for Studio to leave room for plugin API expansion in this space in the future.
A lot of this work has been “under the hood” in revamping a lot of the interaction architecture in Studio. The goal is to eliminate a lot of the “special case” stuff that goes on (and the Ribbon is a hub for this) such that the entirety of Studio is driven from simple APIs. Right now plugins only have a sliver of the access that internal modules/plugins have. So a natural effect is that as we progress here it becomes much more possible to allow extensions from plugins to all points of the UI - all menus, toolbars, UI elements, etc. Of course, there’s some safety considerations etc, so these changes will lag behind the UI changes, but its certainly in our minds in doing this and on the horizon.
Collaborator presence and management is called out in the release notes. It’s coming soon.
Plugin developers are responsible for the text/label displayed for their tools. Feel free to reach out to them and let them know their formatting should be updated.
Yes the ability to make your own toolbars is in the plan.
The way these new drop down buttons work is when you select a drop down option, that now becomes the main top level action (you should see the icon change). The idea is you can then just one click that top level button once you set it.
I think this is a nice UI, and definitely an improvement with current UI. However, with the beta enabled, Studio always seems to crash whenever I open a game, demonstrated by the video below:
You can see I have the next gen UI enabled, but the second the Toolbar window starts to load in when loading a game, Studio crashes a few seconds later. I understand this is a beta feature, but my studio did not crash for other beta features that were enabled.
EDIT: Just saw that 3rd party plugins are the issue, I’ll try disabling them
“Save to File” options are only available for non-Team Create places. I’m not exactly sure on the reason why but this is not new behavior (just tested with old UI)
EDIT: If you have oozledraw, disable it as it crashes Studio if you have this beta enabled.
I disabled some plugins and it worked.
Here’s a list of plugins that I disabled, if you have one of these plugins and want to use the beta try disabling these:
(Crossed out plugins have been tested and WON’T cause crashing)
Player Outfits Importer
BuildV4.1
Import from F3X
JTOH Kit Tools
oozledraw
Part to Terrain
ThreeDText 2
(I will be testing these and seeing which ones cause crashing)
I would also recommend implementing the text underneath what each group of tools use is because it is conceptually helpful for beginners to Roblox Studio
One final preference would be to have all these buttons to be shrunken to one tab like the original ui. This is just because the 3d viewport is reduced which can be unhelpful especially for users on lower resolutions/alternative FOV, etc.
Edit: Some plugins take up space in the 3d Viewport (Examples: Studio Build Suite, GeomTools: ResizeAlign, Gapfill, BuildV4, Asset Creator, Paint on Click, F3X Building Tools). Having reduced space will also make using these tools a little bit harder.
The custom toolbar ui is definitely a very good idea.
Import 3D is available in the File menu since it’s a file operation. If it’s an operation you use frequently, I’d recommend binding a Shortcut key to the Import 3D action.
For custom tabs, you will be able to put any tool on one (or more) tabs. Many actions/tools you see in the Shortcuts or Quick Open UI will be able to place on a toolbar.
OK I’m assuming you’re not talking about the Save to File action I was referring to because that’s still there in the File menu the same as the old UI.
If you want to export to OBJ that is available via the File menu or right click in the Explorer and select “Export Selection…”
If you want to save a part of the workspace as rbxm, that’s also a right click in the Explorer and select “Save to File…”
If you’re just asking for toolbar buttons that perform any of those actions, I’m pretty sure those also don’t exist in the old UI but you will eventually be able to do that with customized tabs.