Hallo Developers,
I’m making a game with minigames. I’m only working on a process when someone reset it will stop and go to the next process.
for i = 1, #players do
local randomizedNumber = math.random(1,8)
players[i].Character.Head.CFrame = CFrame.new(game.Workspace.GameSystem.Teleports["Part"..randomizedNumber].Position)
players[i].Character.Parent = game.Workspace.GameSystem.playersIngame
if game.Workspace.GameSystem.playersIngame ~= 0 then
next()
end
end
ticking_clock = 60
repeat
ticking_clock = ticking_clock - 1
status.Value = ticking_clock.." seconds left!"
wait(1)
until ticking_clock == 0 or values.WinnerValue.Value ~= ""
Hopefully someone can help me. it is going about this it will stop! If you need the whole script and have maybe a idea send me a DM on discord please!
Discord: cyrloxx#0001