Nexus Dynamics v2.0 | Sophisticated Admin Panel

I created a plugin out of the terrain editor as the UI looks a lot nicer than the normal studio one :+1:

(Will put link here at some point)

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Add a setting to disable Explosions from damaging the terrain.

explosion.ExplosionType = Enum.ExplosionType.NoCraters
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That wasnā€™t the planned location for the button so It will most likely be moved in future updates.

Iā€™m having this issue too, Iā€™m hoping this bug can be resolved in the next update

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Do you have any other systems in your game that could be affecting Nexus?

Youā€™re right, this admin panel is very sophisticated, and I enjoy using it in my games! However, I found that the noclip system is very flawed as it breaks games that use the ZonePlus module! Setting every partā€™s collision group isā€¦ very finnicky. I would advise a different approach!


Hereā€™s how Adonis does it (on client):

image

Hereā€™s how Nexus does it (on client):

Hereā€™s what happens when you try to noclip with Nexus:

And finally, hereā€™s the fixed version of Nexus that uses the new approach:


Source Code

As per the license, here is the modified source code at Nexus Dynamics > Config!

Nexus Dynamics > Config (761.3 KB)

Changelog

Added a refined noclip solution
Removed collision groups regarding Noclip
Removed noclip remote as it was now redundant

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I havenā€™t thought about this, and this should be changing soon :+1:

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šŸ”” Update Log: v2.0.3


Changes

  • Positioned all the setup assets to the center of the world to prevent messy insertions.
  • Substituted collision groups with the collision bool of each instance as a fix for experiences using collision groups. This fix is linked to noclipping and will now work properly across all experiences.

Fixed

  • Fixed thumbnail (ļø¶^ļø¶) again x2
  • Specific ranks will now successfully rank anyone with specified UserId/Username.
  • Panel settings will no longer bug out during loading/unloading.
  • Inserting the panel will no longer teleport users 1000+ studs away from spawn.

Weā€™re currently busy with migrating the project to a new framework as well as its own GitHub repository regarding Nexus Dynamics 2.0.5. Therefore, be patient and help us make something greatšŸ‘

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The stretching/distorting that seems to happen every time the command bar changes size is super distracting, IMHO. Do you know why it happens?

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This is due to the current algorithm where it renders 1 suggestion at a time, the next 2.0.5 version will change the prompt to instantly display suggestions at the same time.

Is that really what causes this?

It doesnā€™t look to be populating one at a time but rather more like one frame late?

Each time it renders a new suggestion it resizes the canvas, Iā€™m not entirely sure where this is happening but this is already fixed for 2.0.5. Iā€™ll just let the testers ensure this is fixed later but could you please let us know any replications you may have to create this bug?

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Ah, that might be it. In a traditional canvas renderer, one would calculate layout first, resize the canvas once, and only then draw to it.

I saw it in your demo video. Might be a good idea to record a new demo video now that this is fixed.

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2.0.5 will have a dev preview next year whilst we finish up the new Studio Editor and other little editors for the preview :3

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Themes

Hello guys, I just wanted to share a neat feature weā€™ve finished today! Introducing custom themes to Nexus Dynamics, using pre-made presets or creating your own using the following 64 different color adjustable values below:

Coming Soon to Nexus Dynamics v2.0.5

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Make it so when you teleport players thereā€™s a check to see if they are seated first. Thereā€™s a current bug where seats get teleported with the player and it messes up the map.

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Thereā€™s a bug where someone doesnā€™t spawn with the UI and doesnā€™t get recognized as a moderator or admin. Happens to any rank.

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Don please fix this text I am begging youšŸ˜­

image

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Iā€™ll fix this soon!


Weā€™re aware of this issue and is due to how the RankService is programmed and weā€™re recreating it in a new way to solve this issue :+1:

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It wasnā€™t linked yet but solved :+1:

1 Like