Iām still waiting for them to approve me for distributing audio so that might take a while.
This is Crazy cool. Good work!!!
Is it possible to add exceptions to the Friends value? Like if I set that to None, It would set the people in the Developer rank to None because they are my friend.
When the Panel loads and is done loading, it somehow weirds out my shiftlock and shiftlock doesnt work anymore? is there a reason for that
Will you guys add mobile support?
The system uses most specific as priority, meaning if you give a person a rank using their UserId/Username itāll have priority over the collective ranks like free/friends/groups.
We have no knowledge of this bug and will look for a fix soon
Weāre currently busy overhauling the panel and have already added mobile support for the next major version 2.0.5
Can you please change the top bar icon into a topbarplus icon. Having the 2 icons overlayed is very annoying.
Iām not the best scripter especially with custom commands so how could i make a command which changes the value of an intvalue lets say inside of a player?
Edit:
I tried to do it but i got this output:
16:39:07.667 Type of message: table - Server - CommandList | Server:150
16:39:07.667 First message: skute09 - Server - CommandList | Server:155
16:39:07.669 Second message: nil - Server - CommandList | Server:156
Here is my script:
Function = function(speaker: Player, args: any)
local message = args[1]
for i, v in game.Players:GetChildren() do
print("Type of message:", type(message))
if type(message) == "table" then
local firstMessage = message[1]
local secondMessage = message[2]
print("First message:", firstMessage)
print("Second message:", secondMessage)
if v == firstMessage then
if secondMessage == "KOS" then
v:FindFirstChild("statsfolder"):FindFirstChild("KOS").Value = true
elseif secondMessage == "AOS" then
v:FindFirstChild("statsfolder"):FindFirstChild("AOS").Value = true
end
end
end
end
end,
the code is placed inside of āCommandList | Serverā
I created a plugin out of the terrain editor as the UI looks a lot nicer than the normal studio one
(Will put link here at some point)
Add a setting to disable Explosions from damaging the terrain.
explosion.ExplosionType = Enum.ExplosionType.NoCraters
That wasnāt the planned location for the button so It will most likely be moved in future updates.
Iām having this issue too, Iām hoping this bug can be resolved in the next update
Do you have any other systems in your game that could be affecting Nexus?
Youāre right, this admin panel is very sophisticated, and I enjoy using it in my games! However, I found that the noclip system is very flawed as it breaks games that use the ZonePlus module! Setting every partās collision group isā¦ very finnicky. I would advise a different approach!
Hereās how Adonis does it (on client):
Hereās how Nexus does it (on client):
Hereās what happens when you try to noclip with Nexus:
And finally, hereās the fixed version of Nexus that uses the new approach:
Source Code
As per the license, here is the modified source code at Nexus Dynamics > Config
!
Nexus Dynamics > Config (761.3 KB)
Changelog
Added a refined noclip solution
Removed collision groups regarding Noclip
Removed noclip remote as it was now redundant
I havenāt thought about this, and this should be changing soon
š Update Log: v2.0.3
Changes
- Positioned all the setup assets to the center of the world to prevent messy insertions.
- Substituted collision groups with the collision bool of each instance as a fix for experiences using collision groups. This fix is linked to noclipping and will now work properly across all experiences.
Fixed
- Fixed thumbnail (ļø¶^ļø¶) again x2
- Specific ranks will now successfully rank anyone with specified UserId/Username.
- Panel settings will no longer bug out during loading/unloading.
- Inserting the panel will no longer teleport users 1000+ studs away from spawn.
Weāre currently busy with migrating the project to a new framework as well as its own GitHub repository regarding Nexus Dynamics 2.0.5. Therefore, be patient and help us make something greatš
The stretching/distorting that seems to happen every time the command bar changes size is super distracting, IMHO. Do you know why it happens?
This is due to the current algorithm where it renders 1 suggestion at a time, the next 2.0.5 version will change the prompt to instantly display suggestions at the same time.