Iâm still waiting for them to approve me for distributing audio so that might take a while.
This is Crazy cool. Good work!!!
Is it possible to add exceptions to the Friends value? Like if I set that to None, It would set the people in the Developer rank to None because they are my friend.
When the Panel loads and is done loading, it somehow weirds out my shiftlock and shiftlock doesnt work anymore? is there a reason for that
Will you guys add mobile support?
The system uses most specific as priority, meaning if you give a person a rank using their UserId/Username itâll have priority over the collective ranks like free/friends/groups.
We have no knowledge of this bug and will look for a fix soon
Weâre currently busy overhauling the panel and have already added mobile support for the next major version 2.0.5
Can you please change the top bar icon into a topbarplus icon. Having the 2 icons overlayed is very annoying.
Iâm not the best scripter especially with custom commands so how could i make a command which changes the value of an intvalue lets say inside of a player?
Edit:
I tried to do it but i got this output:
16:39:07.667 Type of message: table - Server - CommandList | Server:150
16:39:07.667 First message: skute09 - Server - CommandList | Server:155
16:39:07.669 Second message: nil - Server - CommandList | Server:156
Here is my script:
Function = function(speaker: Player, args: any)
local message = args[1]
for i, v in game.Players:GetChildren() do
print("Type of message:", type(message))
if type(message) == "table" then
local firstMessage = message[1]
local secondMessage = message[2]
print("First message:", firstMessage)
print("Second message:", secondMessage)
if v == firstMessage then
if secondMessage == "KOS" then
v:FindFirstChild("statsfolder"):FindFirstChild("KOS").Value = true
elseif secondMessage == "AOS" then
v:FindFirstChild("statsfolder"):FindFirstChild("AOS").Value = true
end
end
end
end
end,
the code is placed inside of âCommandList | Serverâ
I created a plugin out of the terrain editor as the UI looks a lot nicer than the normal studio one
(Will put link here at some point)
Add a setting to disable Explosions from damaging the terrain.
explosion.ExplosionType = Enum.ExplosionType.NoCraters
That wasnât the planned location for the button so It will most likely be moved in future updates.