Hello,
I’m here to introduce Nexus Wars, my passion project, for feedback and, well, publicity Would love to hear your thoughts, praises, criticisms, and suggestions. I’m very proud of what I have accomplished thus far, and I think you will enjoy Nexus Wars. It is best played with other players, but since it usually has no active players, you can try it out in a single player environment to experience the basic gameplay.
Summary
Nexus wars is a simultaneous turn-based military strategy game. Earn cash with mining units, construct various production buildings to train up your army, and stand against enemy players to score points and win the game. Players take their turns at the same time, which consist of a command phase and a battle phase. During the command phase, players issue orders to their units. When all players are ready or when time runs out, the battle phase starts, and units will enact their orders. This saves lots of time. No need to wait for seven other players to take their turn
Cool Features
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PvE
Monsters will spawn at specific spots on the map, which can either pose a threat, or be an opportunity to get ahead of opponents; When you eliminate a monster, you can either sell it for cash or respawn it under your command! Plus, they reward points when you eliminate them.
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Choose your empire
Currently, there are two empires to choose from, with hopefully more to come in the future: Conglomerate, and Fantasy. The Conglomerate feature straightforward gameplay with modern military technology and is good for beginners. The Fantasy empire features magic and mystical creatures like wisps, dragons, sea monsters and more with weird build orders and strategies to master. (Balancing the two empires so neither is too powerful has been challenging, lol)
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Powerful Customization
You can customize matches to your liking with lots of options, such as turn count, turn time, starting cash, scoring modifiers, and monster spawning difficulty. In the future, I’d like to add a standard queue option without customization options for a more streamlined gameplay experience. For now, if your lobby host keeps the default settings, everything should be good. If they decide to increase the monster spawn rate and difficulty to max, then you might have a hard time
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Map Selection
There is a growing selection of handcrafted maps to choose from, each featuring unique points of interest, strategic points of high ground, and naval combat opportunities. In the distant future, I would like to polish up and publicize the map editor for players to make their own maps to play with friends.
Check it Out (Link up Top)
Nexus Wars originally started out as a minigame in another project of mine, but some people helped me realize it would be a great standalone experience. That was two years ago, and although Nexus Wars is far from as developed as I would like it to be someday, it’s time for me to start pushing it out the door and see if it can really have an audience. You might relate to my experience as a developer in that I sometimes put on blinders and think to myself, “This game is awesome and people will love it,” oblivious to the problems that need to be solved before it could be considered a complete, playable game. I ask that you help me see those problems and provide honest feedback; it will be very much appreciated! Also let me know if you have an experience or project you’d like feedback on. I’d love to return the favor.
Thanks.