GLOBAL SYSTEM MAINTENANCE
As i am doing updates NexusBan will be in complete maintenance mode.
This maintenance will be ended within the next 30 minutes.
As i am doing updates NexusBan will be in complete maintenance mode.
This maintenance will be ended within the next 30 minutes.
The real “global exploiter ban list” is the Roblox Report Abuse button. This is a good idea but manually approving every single ban is not scalable and relies on developers trusting that your moderation is impartial. Most developers would probably rather moderate their own game or create anti-cheat systems to make exploiting pointless.
As a note, accusing anyone who points out flaws with your idea or implementation of being toxic is not a great way to handle feedback, especially when it’s constructive. I’ve posted resources in this category before and not everyone agreed with my work, so don’t expect everyone to agree with everything you post here either. Most of the time it’s best to just silently take feedback on board (or with a grain of salt) and move on rather than being defensive.
I would advice you to create a second website for updates, as if you’re service gets updates, and we use your ban system, we would allow any exploiter to just join back. As @LegendOJ1 said, take this as feedback, instead of toxicity.
Mate the “Roblox Report Abuse” does absolutely nothing.
Executors are UNDETECTED which means if you report NOTHING happens because its going under the RADAR of Byfron.
And plus any Detected Executor gets banned within 5 minutes.
Ill add that in the next few updates. This is still barebones right now xD
A lot of executors arent undetected, the users just dont get banned till the ban wave happens.
Yeah no, i know a lot of executors and their all undetected and most of them are also free
that doesnt mean that all of them dont get detected. Like how long have you had them for?
Idk how often banwaves happen, so you might be right, I dont look into this stuff.
Also you just successfully ruined the trust of everyone who uses this
you just admitted to being part of the problem
this cant be happening.
When did i say i exploit myself
Knowledge != Exploiter
I don’t get this like…
just for knowing stuff now your apart of the exploiter community?
isnt that what executers are for? If you were to know if the anticheat detection system works then you wouldve had to use them, thus doesnt that make you an exploiter?
Also again, I dont really know how exploiting stuff works.
you just said you have executers . . .
"Yeah no, i know a lot of executors and their all undetected and most of them are also free "
Please stop making stuff up.
I did nothing to you
based on your profile i see you love to argue with people
OHH
sorry I read that wrong, thats on me.
Im not trying to attack you man
anyhow thus concludes this interaction ig.
The ban-list is now completely public for everyone to view at http://163.172.51.56:25797/dashboard/banned
Enhanced the Whitelisting System and made it more complex. Check README/Documentation for more information and help.
Only trusted users from medium games may report people now.
NexusBan.rbxm (3.2 KB)
Yes, I was referring to the README file.
Also—just to clarify—are you requiring a locked file? I was under the impression that Roblox had moved away from supporting those.
Feel free to check out my site—it’s focused on the same kinds of tools and features, although it hasn’t been publicly released yet. So far, I’ve only shared it in private channels and now here. Pricing isn’t finalized since it’s still in soft launch, but the core features are fully implemented. These include:
It might sound like I’m advertising, but I’m not offering it publicly—at least not yet. Still, you’re welcome to sign up and explore the feature set firsthand if you’re curious:
https://mas.newstargeted.com/
The main thing people seem to want is a way for game owners to manage bans themselves—without having to worry that someone else will override or interfere with their system. Sure, self-hosting is an option, but let’s be honest: not everyone wants the overhead of setting up and maintaining an external ban platform.
Also, one concern that’s come up is how ban-related proof is handled. Hosting all of it publicly might not be ideal. What if a game or group owner only wants that information visible to their moderators—not every user? That level of access control is something worth thinking about.
They manage bans themselvs.
This is not admin.
No one can walk around and ban people using NB.
NB is designed to prevent people on the EXPLOITER list from joining.
This is not a admin system.
The developers add their own admin system.
Also excuse me how is your thing near the same as mine??
Mine is a ban-list yours is a admin system thats 2 diffrent things??
Mine is also a ban list/admin system.
I can ban both games, and or users who join the games.
Hence the references.
But so far your site looks good
Wha??
Mine is a completely diffren thing than yours??
Theres 0 reference??
Well, my system also uses api Keys, references to each game.
In order to make sure no game abuses the system.
My system is also owner/moderator-based.
I’ve not made an in-game system or GUI, to do the website call yet.
But my site is a reference to CBRS, the old "Christbru @Christbru01 's system, that had a live ban, but that system also had an anti-exploit built in.
History repeats itself, the cycle never ends, I guess people never learn.