NGChassis 1.05G: Chassis of the Future?

After a few weeks of development, a couple tweaks to welds, and a wheel system overhaul, NGC Version 1.05G is now online and public!
The chassis can be found here.

Additional documentation and setup:

Installation

To install, you simply start with the model. I’ll put screenshots so you can follow along.
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The cheap FM car prop we are going to use here (use any car you want)
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I recommend you try to resize the chassis before installation. I’ll skip ahead to a pre-positioned mesh car.
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This is what the explorer window looks like so far:
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Now, you want to move the car’s wheels into their respective RealisticWheel models in the chassis wheels.
Now put the rest of the car into the chassis Body model. It looks like this for me:
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You might want to move the vehicle seat a bit, but it’s mostly done now!

Planned features (Might not all be implemented)
  • A player car GUI
  • More realistic mass and suspension tuning
  • Some kind of rudimentary transmission
    Any suggestions on how to implement will be appreciated

Almost forgot, you can add hitboxes by naming a part “Hitbox”.

12 Likes

Why could this be the chassis of the future? Do you have an open-source demo?

3 Likes

Great! The suspension is extremely buggy, the car is bumping up and down and leaning to one side. I would love to see this fixed!

5 Likes

I plan on doing a complete redo of the chassis. In the meantime, just make the seat massless.

2 Likes

Sorry but this looks like same with A-Chassis anyway if its your product I’d like to see this grow!

1 Like

This was originally a project to see if it’s possible to build a chassis with less than 100 lines of code. It worked, and the project just grew from there. It doesn’t use User Input Service, it detects changes in the VehicleSeat and changes motor properties accordingly.

2 Likes