Night Vision is a handy debug tool for developers, allowing instant adjustment of lighting settings for optimal visibility during building and testing.
Easily switch between light settings to illuminate your workspace and enhance your development workflow.
Night Vision saves your illumination settings when you activate it, so if you leave it enabled and you close the place, you won’t lose your lighting settings.
It can be dangerous to leave it enabled in a place that is not saved in Roblox. Also, if a post-processing effect or environment have any descendant, it might be removed when the plugin is activated.
You can try Night Vision for yourself here: Night Vision Plugin - Roblox
But be careful as it is still in alpha version!
Feel free to leave any feedback or bug reports below!
It is basically a tool to let you see when you are building. (For example if your game have a night environment, or fog) You can always disable it to apply again your previous lighting settings.
this might come off the wrong way, but what’s the point of the plugin…? It doesn’t seem like something a lot of people would use or need.
if someone had a certain environment or a lighting / cycle script, couldn’t they just keep studio with buildable lighting and make it so the lighting script’s disabled until a server is started then delete the auto-enable script?
(or, if lighting is ran on a loop, you could keep it enabled and do buildable lighting without an auto enabler-)
I alredy know you can make this by script (that’s what I normally do), but I made this plugin for personal use, because I find it useful in some cases (maybe you want to build while seeing how it looks with the lighting, without having to test the game every time) and I published it because perhaps somone will find it useful and want to use it.
This plugin is not made for professional use and is part of a project I’m working on.