Here’s the hierarchy for each of my teams. The only ‘AutoAssignable’ team is Spectator.
I currently have a script that sets the player’s team to nil upon joining which works fine. However, when switching the player’s team from nil to Team1, it prints this:
16:42:27 → game.Players.Auxicon.Team = game.Teams.Team1
16:42:27 – Spectator
16:42:27 – Team1
Example script used:
Player:GetPropertyChangedSignal("Team"):Connect(function()
if player.Team == game:GetService("Teams"):WaitForChild("Spectator") then
print(player.Team.Name)
elseif player.Team then
print(player.Team.Name)
end
end)
How do I get around this without creating a new team? I have already tried checking if the player was Neutral to no avail.