No Air brakes problem

I am creating planes and helicopters with turbofusion chassis but this chassis have no air brakes , that means you cannot do a sudden brake in jet dogfights and players can control the helicopter to go as fast as they want without areal drag . What BodyForce should I use and how should I use it to slow down the crazy aircrafts ? Please help me

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The body force, weight and all physics are in the code.

Check out this post here, specifically the reply that outlines drag and lift, and the bodyforce to use on each and the equation as well.

If you want to keep it simple a VectorForce in the opposing direction will work for drag and i believe also AngularVelocity will too, but read up on it:

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