I am trying to get the target CFrame for the player’s camera without updating the camera to that CFrame so I can transition it smoothly to/from my own camera. I currently cannot do this because PlayerModule does not give the developer access to any of the camera functionality
local PlayerModule = require(game.Players.LocalPlayer:WaitForChild("PlayerScripts"):WaitForChild("PlayerModule"))
print(PlayerModule) --No cameras!
wait(10)
print(PlayerModule) --Still no cameras!