No color when imported model into Blender

I recently started to make GFX’s and I ran into this issue;

My models have no color whenever I import the model into Blender.

For example, this tree has no color at all

Why does it do this? And what are some possible fixes?

Keep in mind, I use Blender 2.8

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do u use material tab?

This text will be blurred

Yeah I use it. Not sure exactly what you mean but here is the materials tab:

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no not that, do u see top right icons? click on the 2nd one from the top right

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Sorry, not sure what you mean. Could you elaborate?

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did u use a texture on studio?

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Screen Shot 2021-12-25 at 10.30.24 AM
the blue one

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This would be intended behavior. If you look at the model under “Solid” viewport shading you will see the models’ part color as it was in Roblox, but under “Material Preview” or “Rendered” shading you’re looking at the .png equivalent of the diffuse texture Roblox uses for those materials, which is uncolored, and won’t have any alpha channel without modifying it so it will stay the white as it’d be if you looked at that textures’ original file.

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Yes, but whenever I render, it still has no color. What are some possible fixes?

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You could edit the texture to be the color you want or play around with using Mix nodes under the shading tab to mix the texture with the solid color, one of them would need an alpha channel I believe though.

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I don’t want to do that for every part. Is there anything else I can do that would be more efficient?

Because you didn’t add the texture, Roblox does not export meshes with texture.

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Does that mean i will have to manually change the colors when I export? Because a lot of models I use have meshes

pretty much yes, i dont have any other solution as im not experienced in meshes nor blender

Alright. Thanks for helping.

If anyone else has any other solutions, feel free to reply!