UserInputService.InputBegan doesn’t seem to fire for
Enum.KeyCode.Comma. I’m in an empty place, with the following code:
local UserInputService = game:GetService('UserInputService') UserInputService.InputBegan:Connect(function(input) print(input.KeyCode.Name .. ' was pressed') end) UserInputService.InputEnded:Connect(function(input) print(input.KeyCode.Name .. ' was released') end)
The aforementioned keycodes will fire on
InputEnded, but not
InputBegan. Every other keycode fires for both events just fine. My original thought was that maybe the camera scripts are sinking input, but even then I was under the impression that UserInputService would fire regardless of input-sinking ActionBindings. I’ve even tried binding an action with ContextActionService at an absurdly high priority, but same results. Am I doing something wrong, or is this a bug?