[Coming soon]
1 Year Anniversary Update
Anniversary Update | 07/17/2021
Game Update
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Celebrate our 1 Million updates with a temporary bonus level located at Level 1 and a cool scavenger hunt where you have to find cake around the map. In addition, there are balloons around the map (Can you count the number of balloons around the map?
- New game icon & thumbnail by @headr0ws
- Zone 6 (The Abstract) is now playable. Complete levels 51 - 60 for a badge.
- Hard Mode levels have now been reworked. You can now play levels before they were patched.
- Expert Mode has finally arrived and will be available once you beat Zone 6. See our dropdown for the list of differences between the other game modes
Expert Mode Difficulty
- Expert mode is the hardest difficulty in No Jumping Obstacle Course
- All levels have been reworked to make sure that the levels are challenging
- The fog has increased majorly to affect vision
- Skips are completely disabled
- 2HardForYou
- New Bonus levels:
- Celebration by 2Hex
- [BROUGHT BACK] Glassbox Legacy by shokubutsu
- Challenger II by zUnited
- The Basic by 2Hex
- The Construction (Egg Hunt 2013 inspiration)
- Imperium by macalads
- Astral by Seduui
- Colourful Cliffside by Alefen3
- Null by Anxiyrae
- New user interface design made by @The_Frame
- Settings is now back! Adjust your settings to your likings.
- New badges & badge design. Keeping the badge design as simple and consistent as possible.
- New currency! You’ll be able to spend these coins on shop items which will be coming out in the 2nd part of the 1M Update. To obtain coins, you must complete stages/bonus stages. Hard mode & Expert mode levels will not transfer over towards normal mode.
- Therapy Zone just got a huge makeover, now taking place at “City” (Roblox template place). You can go to the Therapy Zone in Level 1
- Level Balance Changes (see dropdown for a full list)
List of Patches/Buffs
Levels Changes/Nerfs:
Level 10 - Resized some parts / easier to access for newer players
Level 12 - Reverted changes for some parts
Level 13 - Resized some parts / easier to access for newer players
Level 15 - Increased Conveyor Speed
Level 21 - Removed some neon parts & removed some vines
Level 22 - Removed a lot of neon parts & increased platform size
Level 23 - Removed some neon parts & increased platform size / easier to access for newer players
Level 24 - Increased some parts / easier to access for newer players
Level 25 - Moved 1 hint to an easier spot
Level 26 - Made the level 2x shorter than it was before & decreased conveyor speed
Level 28 - Removed some neon parts & increased platform size
Level 29 - Removed some neon parts
Level 30 - Removed some neon parts
Level 31 - Added more snow in the beginning / easier to access for newer players
Level 32 - Added more snow and removed some obstacles / easier to access for newer players
Level 33 - Removed some neon parts
Level 34 - Removed some neon parts & decrease some platform size / easier to access for newer players
Level 35 - Added more snow
Level 36 - Removed some unnecessary snow
Level 38 - Removed the 2nd reset, and decide to just go straight towards the door.
Level 39 - Added more snow / easier to access for newer players
Level 40 - Completely nerfed the beginning part / easier to access for newer players
Level 41 - Decrease platform speed + added more timers for each button / easier to access for newer players
Level 43 - Decrease platform speed
Level 46 - Increase button timer + Increase platform speed
Level 48 - Increase platform speed
Level 50 - Increase button speed + decrease button timers & added a new challenge in the beginning due to level balancing
Improvements and additions:
- Better shiftlock, and supports all devices now
- New powerup timing visual
- Client feedback for when trying to skip a stage when you aren’t allowed to
- Buttons show a timer and don’t lose their neon glow when in the down state
- Code doors no longer have a chance to flicker in and out (bug fix)
- Better data management for certain edge cases
- Revised board descriptions
- Patched powerup-teleport bug
- Moving platforms moved to a much more complex system and should be a lot smoother
- Loading screen