No keyframes when importing fbx animation

I have this rig I made in Blender and when importing a .fbx animation for it into studio, it plays in the animation editor, however there are no keyframes in the animation editor for me to manipulate.

I have attached the files for Roblox staff only.
To recreate the bug simply go into Studio. Put the rig in workplace.
Click on the rig, go into the Animation Editor.
Click import .fbx animation, when prompted click ‘Selected’.
As you can see the animation can be played but no keyframes appear.

A private message is associated with this bug report

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Hi there, thanks for your report!

It looks like the rig having a HumanoidRootPart instance causes the issue. The ACE tries to latch to that one before RootPart as indicated by the PrimaryPart property of the rig.

If you delete the HumanoidRootPart and rename RootPart to HumanoidRootPart, you should be able to import the animation.

We will change the priority in the ACE to use the PrimaryPart first. Please let us know if you still have issues.

Cheers!

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