Im trying to tween a rocket, rocket is a meshpart so basically it falls down using tween, how do i do it?
ts:Create(RocketClone, TweenInfo.new(4, Enum.EasingStyle.Linear), {Position = Vector3.new(67.29, 15.581, -29.288)}):Play()
Im trying to tween a rocket, rocket is a meshpart so basically it falls down using tween, how do i do it?
ts:Create(RocketClone, TweenInfo.new(4, Enum.EasingStyle.Linear), {Position = Vector3.new(67.29, 15.581, -29.288)}):Play()
I believe meshparts have a position value.
Are you possibly trying to retrieve the position of it’s parent or another object?
Alternatively you could try grouping the meshpart, setting it as a primarypart and changing the primarypart’s position instead.