Enabling the beta function “Unified Lighting” breaks the refraction effect on the glass material at the LightingStyle=Soft setting, which did not happen in Voxel lighting technology.
with Unified:
without Unified:
Reproduction:
1. enable Unified Lighting in Studio beta features;
2. set LightingStyle to Soft and disable PrioritizeLightingQuality.
System:
* Windows 11
* CPU: AMD Ryzen 5 5500U 2.10 GHz
* GPU: Integrated
* Memory: 8 GB
* Studio Settings > Rendering > Graphics mode: Direct3D11
Expected behavior
The glass refraction effect should still work as before to match the visual style before the update.