(no solution) Why doesnt this script work relating to context action service everything should be correct

local contextActionService = game:GetService("ContextActionService")
local player = game.Players.LocalPlayer

local rp = game:GetService("ReplicatedStorage")
local Spin = rp:WaitForChild("RESpin")

local spinAction = "Spin"

local tool = script.Parent

local debounce = false
local cooldown = 1 

local function SpinFunction()
	print("works")
	--if debounce == false then 
		--debounce = true 
		
		--Spin:FireServer()
	end

local function handleAction(actionName, inputState, inputObject)
	if actionName == spinAction and inputState == Enum.UserInputState.Begin then
		SpinFunction()
	end
end

tool.Equipped:Connect(function()
	contextActionService:BindAction(spinAction, handleAction, true, Enum.KeyCode.E)
end)

tool.Unequipped:Connect(function()
	contextActionService:UnbindAction(spinAction)
end)

--Spin.OnClientEvent:Connect(function()
	--wait(cooldown)
	--debounce = false
--end)

Some of the code is commented out

local function handleAction(actionName, inputState, inputObject)
print(actionName,inputState.Name,inputObject)
	if actionName == spinAction and inputState == Enum.UserInputState.Begin then
		SpinFunction()
	end
end

Please try this and share the result.

Please share an image of your explorer.

dont listen to the post I made above. I got nothing in the output

this is what my output is there is only module errors