No Tomorrow | OFFICIAL INFORMATION

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Official information regarding No Tomorrow may be found here, including terms you may find inside the game, game mechanics, and known locations. Anything that may not be mentioned here will be most likely due to lore reasons, and it was decided that the missing things need to be found by the players and not be given to them freely. If you have any questions, you are free to DM the creator of this, @Poluntyy.


GAME MECHANICS
β€Ž
MAPS
MapSelector

Green maps mean that they’re currently low in infected population, making it easy for players to travel in these maps on their own. Orange maps have a mildly infected population, making it hard for players to travel on their own, but easy to travel in groups. Red maps are where things change drastically, these maps have a very high infected population, making it hard for even groups to travel in these areas. However, if several groups unite, they’ll have a much easier time clearing these zones. White maps are areas where the zombie population is unknown, meaning they require exploration to gain more information.

Green maps require NO infected clearance; however, for Orange and Red maps, they require scheduled Lore Events to POSSIBLY lower the infected population. There must be a minimum number of players to host these events.


WEAPONS, STAT BARS, COMBAT AND LORE EVENTS

  • Weapons:

You’ll be able to find a wide variety of weapons on different maps; some will be better than others, but at the cost of being much more rare. Melee weapons will range from Hunting Knives, crowbars, and Bats to Katanas, spears, and Machetes. Firearms will range from simple Pistols to Snipers, Assault rifles, and Shotguns.

  • Stat Bars:

You’ll have three bars: Thirst, Hunger, and Energy. To regen your Thirst bar, you’ll have to drink a minimum of 1 Water Bottle per day; to regen your Hunger bar, you’ll have to eat at least 3 different times during the same day; failure to do so will start affecting your health; and your Energy Bar is your stamina; pretty self-explanatory on how this bar is regen.

  • Combat:

Combat consists of PvE, which would be fighting against the infected, which are NPCs. The game will also include PvP; you’ll be free to engage other players in any map; however, this is not recommended at all, as loud sounds will attract the infected; even melee fights will cause sound, so be careful.

  • Lore Events:

These may happen at random, such as in defense against incoming zombies, or may be scheduled to explore other cities to gain more clues or information regarding them. There will also be Civilian Lore, players may take control of cities and recruit their own β€œarmy” to protect the city; however, failure to take care of the civilians living in them will cause them to start questioning the leadership.


CHARACTER CUSTOMIZATION

Once you join the game, you’ll be able to pick your own name and last name, and you’ll be able to keep the hair that you picked for your Roblox avatar. However, this game will be using custom faces that will be chosen at random. You’ll be able to buy gamepasses to reroll your Face, but that would be it as we don’t plan on having any gamepasses that give in-game advantage.


GAME DEVELOPMENT CREDITS

Project Lead, Builder and Artist, @coffeeslayer30
Co-Project Lead and 3D Modeler, @Poluntyy
Lead Builder and Animator, @Xadenzz
Builder and Animator, @BeI0wAverag3
VFX Artist and Builder, @LightningGIGN
3D Modeler, @oibspt
Gameplay Advisor, @Umiceyistaken