Nobody can join my lobby system, can somebody perhaps help?

You can write your topic however you want, but you need to answer these questions:

  1. What do you want to achieve? Keep it simple and clear!
    a lobby system for my game.

  2. What is the issue? Include screenshots / videos if possible!
    my lobby system isn’t working, multiple players cannot join my lobby. (and i can’t join theirs.)

  3. What solutions have you tried so far? Did you look for solutions on the Developer Hub?

After that, you should include more details if you have any. Try to make your topic as descriptive as possible, so that it’s easier for people to help you!

local Lobbies = {}
local LobbyMembers = {}
game.ReplicatedStorage.RecieveLobbies.OnServerEvent:Connect(function(Player, Action, Action2)
	if Action == "Create" then
			table.insert(Lobbies, Player.Name)
			table.insert(LobbyMembers, {Player})
		game.ReplicatedStorage.RecieveLobbies:FireAllClients(Lobbies, "Create", LobbyMembers)
	end
	if Action == "Disband" then
		for i, Item in pairs(Lobbies) do
			if Item == Player.Name then
				table.remove(Lobbies, table.find(Lobbies, Item))
				table.remove(LobbyMembers, table.find(Lobbies, Item))
				game.ReplicatedStorage.RecieveLobbies:FireAllClients(Lobbies, "Disband", LobbyMembers)
			end
		end
	end
	if Action == "Begin" then
		for i, Item in pairs(Lobbies) do
			if Item == Player.Name then
				local CustomID = game:GetService("TeleportService"):ReserveServer(72909619321737)
				game:GetService("TeleportService"):TeleportToPrivateServer(72909619321737, CustomID, LobbyMembers[table.find(Lobbies, Player.Name)])
				table.remove(Lobbies, table.find(Lobbies, Item))
				table.remove(LobbyMembers, table.find(Lobbies, Item))
				game.ReplicatedStorage.RecieveLobbies:FireAllClients(Lobbies, "Begin", LobbyMembers)
			end
		end
	end
	if Action == "Join" then
		if Player.Name ~= Action2 then
			table.insert(LobbyMembers[table.find(Lobbies, Action2)], Player)
			game.ReplicatedStorage.RecieveLobbies:FireAllClients(Lobbies, "Join", LobbyMembers)
		end
	end
	if Action == "Quit" then
		if Player.Name ~= Action2 then
			for i, Item in pairs(Lobbies) do
				if Item == Action2.Name and table.find(LobbyMembers[table.find(i, Lobbies)], Player.Name) then
					table.remove(LobbyMembers[table.find(i, Lobbies)], table.find(LobbyMembers[table.find(i, Lobbies)], Player.Name))
				end
			end
			game.ReplicatedStorage.RecieveLobbies:FireAllClients(Lobbies, "Quit", LobbyMembers)
		end
	end
end)
game.Players.PlayerRemoving:Connect(function(Player)
	for i, Item in pairs(Lobbies) do
		if Item == Player.Name then
			table.remove(Lobbies, table.find(Lobbies, Item))
			table.remove(LobbyMembers, table.find(Lobbies, Item))
			game.ReplicatedStorage.RecieveLobbies:FireAllClients(Lobbies, "Disband", LobbyMembers)
		end
	end
end)

global

local Enabled = true
game.ReplicatedStorage.RecieveLobbies:FireServer()
local Lobbies = {}
game.ReplicatedStorage.RecieveLobbies.OnClientEvent:Connect(function(LobbiesAlt, Action, LobbiesDuo)
	Lobbies = LobbiesAlt
	for i, obj in pairs(script.Parent.Parent.FriendLobby:GetChildren()) do
		if obj:IsA("Frame") then
			obj:Destroy()
		end
	end
	for i, obj in pairs(Lobbies) do
		local Line = game.ReplicatedStorage.LobbyItem:Clone()
		local PlayerString = ""
		for i, obj2 in pairs(LobbiesDuo[table.find(Lobbies,obj)]) do
			PlayerString = PlayerString .. tostring(obj2)
			if PlayerString == game.Players.LocalPlayer.Name then
				script.Parent.TextTransparency = 0.5
				Enabled = false
			end
		end
		Line.Players.Text = "Players: " .. PlayerString
		Line.Parent = script.Parent.Parent.FriendLobby
		Line.Creator.Value = game.Players:FindFirstChild(obj)
		if string.sub(obj, #obj):upper() == "S" then
			Line.Title.Text = obj .. "' Lobby"
		else
			Line.Title.Text = obj .. "'s Lobby"
		end
	end
	if Action == "Disband" then
		script.Parent.TextTransparency = 0
		Enabled = true
		for i, obj in pairs(Lobbies) do
			if obj == game.Players.LocalPlayer.Name then
				script.Parent.TextTransparency = 0.5
				Enabled = false
			end
		end
	end
end)
script.Parent.MouseButton1Click:Connect(function()
	if Enabled == true then
		game.ReplicatedStorage.RecieveLobbies:FireServer("Create")
	end
end)

local

Please do not ask people to write entire scripts or design entire systems for you. If you can’t answer the three questions above, you should probably pick a different category.