Nobody is playing my game, why?

No problem!

On a side note, if you want to earn some money to fund your game, I would suggest trying to find people to work for who will pay you in RS. You can post your portfolio here to find people who would want to work with you: https://devforum.roblox.com/c/public-collaboration

I don’t suggest buying RS with USD because that will turn out to be more expensive (2k RS is like $5)

Make some AI, and add a single player option, so people can play whilst it is still gaining popularity.

Edit: Waited in the queue for a while, got into an empty game, and the camera is broken

One call-out in the name is already too many, let alone three. New players won’t care about them because they don’t mean anything until they play the game. Instead, indicate updates in the game icon and thumbnail (which you’ve already done).

Sponsoring Games: 20k robuxs is a good start
Advertisements: 10k robuxs is a start

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Ads are now disabled on game page so I suggest only ‘making’ sponsored games

We (My Group) stopped working on Mini Royale
Reason :
The game is very unstable because I made several mistakes in the development
BUT it will come out a second version which is much better than the old one

Thank you all for your help!

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Friend @itz_rennox , there’s a surefire plan you can use and it’s no secret! it’s called translating your game, why translate your game? It is very simple when you translate your game into other languages, it will be easier for people to access your game, for example, I advise you to check this topic.

This is a good idea for you or the other.
https://devforum.roblox.com/t/game-localization-translation-impact-english-and-brazilian-portuguese/210858
Just imagine? if just translating your game into portuguese has a big impact imagine in other languages? I hope I helped you! And as it becomes more accessible you gain many more visits! For example, I gained 10k visits in one week just translating! so thank you for reading so far! Hope this helps!

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It could depend on the graphics you are using. I
If you would my honest opinion, the thumbnail is kinda eh.

Another thing is, some of the render with the other thumbnails look very weird with the lighting and also the fact they are quite small.

Like @redguy16 said, try advertising your game a bit more.

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Before spending thousands on ads you have to make sure your game can make revenue by itself. Do a small soft launch (500-1000 on ads) test 3-6 ads and pick the 3 that have the highest CTR (Click Ratio). If starting revenue is your problem find a investor willing to help you out. If the game is well made it can attract many of them.

A really good icon and thumbnail help but the game “Camping” uses a very simple icon and thumbnail and still get attraction. This is because the game is good overall and doesn’t need a good icon or thumbnail to support it. There are many games who use this strategy. Basically what I’m saying is your icon and thumbnail doesn’t need to be good to get players.

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