*Edit
Thank you very much
I stopped working on that game bec i made much much mistakes while making it
Maybe its the name?
I could change it
Have you tried advertising your game? If not, I would suggest either doing sponsorships or just regular ads. When I first released my game, no one was playing it; But once I started to do multiple sponsors and ads, I got the concurrent players up to about 300 - 400. But it does take time.
Unless you have advertised or sponsored your game, you’re unlikely to actually get any players.
I quickly entered your game (couldn’t test the actual game-play as it requires 8 players) and in the shop half of the price is off the screen and I can’t seem to scroll or go right to view more items.
How much Bid’s should i spend in ads?
At first, I put in about 5k into a single sponsorship. I got around 50 - 100 players during the first sponsor. But you can put however much you want.
max 8 players but 2 Players to start xD
And im working on the Shop too
But thank you xD
5k!?!?!
wow
i always put 100-200 in
First off, your game is running at 30FPS for me at graphics 8 (which is pretty laggy). Also your graphics are way over-sized
You should work on optimizing the game for all devices. Also work on updating the game and advertising. You will need like 40-50k robux to really launch a game. You should focus on professional looking thumbnails, game icons and ads.
that with the graphics is patched
Okay. But either way, I think the biggest issue is you aren’t spending enough on ads. Based on the way your game works, you need to constantly have people in the queue for rounds to start quickly. People’s attention spans are really low and most people will leave if they have to wait beyond 20-30 seconds for someone else to join. So for this kind of game, you need to quickly get a good amount of people on for it to get up and running.
With 100-200 RS per day, you’re barely going to get any players on. The couple players who do press play will get off within a minute because there is no one else playing the game.
How much should I put in the advertising?
I think the biggest reason no one is playing it is a marketing problem. With a game like yours, it has to have multiple people to actually be playable/fun, so when someone does manage to find it and then joins, if there isn’t anyone else on they get bored fast and leave without returning (because they didn’t get to really try the game.)
Sponsoring/advertising is going to be the best way to get players on. I sponsored one of my games for 10k over 2 days and I got over 300 concurrent player, and around 750 group members. Some less-expensive options would be getting a large group of your friends, really promoting it on Twitter, etc. These methods are more labor-intensive though.
It isn’t optimized for mobile, I’ll look further into it later tonight however you should make it compatible on all platforms. If a project does poorly on PC it can do well on mobile or Xbox.
If im done with the War Pass then i will make it for Mobile and Xbox
I’ll give a little review of the menu, for a test of potential popularity. It’s my first on the DevForum, so I really don’t know how to give a professional one.
Menu Review
- The layout is nice, but the “[BETA]” icon should be in the corner.
- Try to use ParticleEmitter fire for the burning vehicle, as it is heavily customizable and looks nice if you put some effort in it.
- My FPS keeps dropping a lot because I believe there’s too much grass meshes. Attempt to cut back on that.
- The first thing I noticed was the gun images. Stretched out images like this makes it look, well, unprofessional. Set the ScaleType of the ImageLabel to “Fit”, or use ViewportFrames! Article:
- ViewportFrame GUI
- The grey image backgrounds and colors could seem unattractive to players.
- As @Spynaz said, this part of the UI doesn’t scale well at all, most likely because the buttons use Offset instead of Scale. Proof:
VGA is still a thing.
- Please use alternating text colors and sizes! Differentiate between titles and descriptions by doing this.
- This UI doesn’t scale well either.
- Why is everything capitalized? You should still take differentiating titles and descriptions into consideration.
And last but not least, the Credits section of the main menu.
- This section thankfully scales properly.
- Title and description differentiation!
- “Feedback comming soon”?
And we’re done with the menu. Good thing you added a music muting system.
Unfortunately, the game requires 8 players to start, so I couldn’t review the main mechanic of the game.
As Spynaz said again, you should spend more on ads. 100-200 is not going to get you a lot.
IT may depend on community, nowadays there are few games based on Battle-Royale and less people likes that game type. Try making adds and as @ShutokouBattle said, glitches.
I would first run a few different ads for 2k RS each to test which one gets the most CTR (click through ratio). Then take the best ad and put in 10-20k RS per day for a couple days. If your game has good monetization, you should be able to make that RS back within those couple days which can be used to fund more ads.
But of course, you need to analyze whats going as you are advertising. For example, if you invest 20k into ads in one day and barely people play the game, don’t continue to spend the rest of your money. Instead analyze what the problem is, fix it, and try again.
I think i need a Job… xD
Thank you for your help!