rickje139
(rickje139)
September 16, 2019, 3:32pm
#1
I tried using NoCollisionConstraints to fix the double jump for my parachute, but it did not work because the constraints dont work for the humanoid.
The expected behaviour should be that the NoCollisionConstraints will work with the humanoid making the player fall through the parts.
Steps to reproduce this issue.
Walk up to the parts
Jump ontop of the parts.
You will be able to stand ontop of the parts even though the NoCollisionConstraints are active.
Repro3.rbxl (15.8 KB)
1 Like
Hexcede
(Hexcede)
September 18, 2019, 11:24pm
#4
I can confirm that this is the case. I actually just came across this myself. I am seperating a player’s character into a server and client character for use in an anticheat I’m developing. I also believe I remember this working previously.
system
(system)
Closed
October 25, 2022, 10:08pm
#6
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