Non Euclidean (3d) environments with ViewportFrames + WorldModels

Hey folks, basically been trying to figure out a way to make a 3d environment / portal?? of sorts using worldmodels and viewportframes

basically wanna try and make a portal which has an “imposible” 3d scenery, kinda like how they did it in the lobby for The Hunt, back in March.
image
image
I think you can understand what i mean.

The things i’ve tried so far is setting the viewport camera to the current camera… yeah i am kiinda useless with this.

Can anybody give any help? Would love to see some answers to this, as it’d really help with the creation of my game.
Thanks

u make it a viewport then just put something inside of it and make it follow your camera

AKA just in a script make it current camera and thnen make the model inside of the viewpoir

If you want you can read the whole thread, but ultimately this is the final product you’re looking for.

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Yeah no but this honestly doesn’t work, i tried it and it’s all offsetted and stuff

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yeah imagine my face when i saw YOU respond to my post :sob: was very excited.
thanks for the heads up!

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Quick question, is there a way i can make this so u cant walk through it and ur camera cant go through and see the other side of it?
and is there a way to make it so you can edit the position / rotation of it with a script, but also be see it through the portal?

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The place is open-source so you can open it up and read the code to look.

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