Hey folks, basically been trying to figure out a way to make a 3d environment / portal?? of sorts using worldmodels and viewportframes
basically wanna try and make a portal which has an “imposible” 3d scenery, kinda like how they did it in the lobby for The Hunt, back in March.
I think you can understand what i mean.
The things i’ve tried so far is setting the viewport camera to the current camera… yeah i am kiinda useless with this.
Can anybody give any help? Would love to see some answers to this, as it’d really help with the creation of my game.
Thanks
u make it a viewport then just put something inside of it and make it follow your camera
AKA just in a script make it current camera and thnen make the model inside of the viewpoir
EgoMoose
(EgoMoose)
October 8, 2024, 11:54pm
#3
Just as a heads up I got a great tip from @Elttob on twitter regarding skyboxes and viewport frames. As a result I was able to implement them into these viewport portals.
You can see it implemented in the portal demo:
If you want you can read the whole thread, but ultimately this is the final product you’re looking for.
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Yeah no but this honestly doesn’t work, i tried it and it’s all offsetted and stuff
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yeah imagine my face when i saw YOU respond to my post was very excited.
thanks for the heads up!
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Quick question, is there a way i can make this so u cant walk through it and ur camera cant go through and see the other side of it?
and is there a way to make it so you can edit the position / rotation of it with a script, but also be see it through the portal?
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EgoMoose
(EgoMoose)
October 9, 2024, 5:20pm
#7
The place is open-source so you can open it up and read the code to look.
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system
(system)
Closed
October 25, 2024, 11:26pm
#8
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