Hi! Not quite sure where to put this, but hopefully this works.
I’m trying to create a non-euclidean doorway. As far as I can tell, the best way to do this is with viewport frames.
I have seen EgoMoose’s solution on the devforum, which perfectly solves this but with 1 fundamental flaw. I’m looking to submit this for another game, which means it needs to be as lighweight and compact as possible. I can’t submit 3 massive scripts, 2 of which go in replicated storage.
I am wondering if it is possible to condense this to be hard coded and unexpandable, tied to specific parts, and therefore have it use at most 1 script.
I’ve tried determining this, but I don’t have a good understanding of how these systems work, and the OOP ironically makes it harder for me to understand, as everything is scattered around in a way that without a good understanding is hard to process.
Ideally Roblox would add a CameraFrame or something, but until that happens we’re stuck with this.
Any help appreciated!