Non-humanoid model primary part moves instead of the part that is intended to move in animation editor

Please refer to the video above

I’ve been trying to move the part named “Hitbox” in the animation editor, but it instead moves the primary part of the model (as seen by the grid that moves when the animation editor is used). I’ve tried individually deleting parts and welds to see if any of them are interfering with the other Motor6Ds, but nothing changed even if I removed nothing but the “Hitbox” part and primary part. I’ve also tried rerigging the model, but to no avail. Has anyone experienced this before? if so how did you fix it.

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This is strange. Mind showing off the rig setup both in studio and presumably Blender?

The rig is made in roblox, but I do have something that easily visualizes it



Tell me if you need more info regarding the rig, cause I’m not sure what you mean by rig setup

Not sure what initially caused it, but it seemed like I had to make a different rootpart for the rig.

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