Hi! So I use Lunapic editor to make my images have a transparent background.
However, when I am making a decal or even a mesh and set the local texture file, the background turns black instead of keeping its transparency. I have read i this forum, although topic is closed, to export image as 24 or 32 bit. But how do I do this? I do not have adobe photoshop. Only paint 3d and Lunapic