Non transparent parts become transparent with distance and flicker

Is this intentional or a bug? It’s really annoying to have parts flickering like this, and my graphics settings are all way up to the maximum.

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i think it is a bug or something wth your camera settings … try finding about it in roblox documentation because idk

Does this bug still occur if you delete the grid texture on the baseplate? Textures and decals can definitely do some weird things from far away. Also, are you sure your parts are fully opaque? If they’re, say, only 0.01% transparent, that will definitely throw more weird texture layering issues into the mix.

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This is an annoying bug with distance textures from parts behind another will come forward.

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probably z fighting
try to check how many parts you actually have

It’s not, z-fighting does not change transparency of the part. There is only one part, and I checked it multiple times.

I haven’t tried deleting the texture from the baseplate but I will try. None of the parts are transparent in any way.

well still have you tried checking the parts in workspace and in game … do only these parts flicker or all of them

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All of them, I checked all of them.