Hey!
I just don’t know why this is happening. This screenshot has Navigation Mesh enabled. This floor is NOT walkable, at a moment’s notice. Can anyone help?
Hey!
I just don’t know why this is happening. This screenshot has Navigation Mesh enabled. This floor is NOT walkable, at a moment’s notice. Can anyone help?
The Image doesn’t really help, can you provide more?
If that floor really is a mesh, then it’s probably too big for the hit boxes to form right. Either split the floor up or just make an invisible floor out of cube parts.
That Doesnt Appear to be the Case
Arent those just the edges lined out by Roblox, I see the same thing on my meshes before but the hitbox is completely different, Is this just in wireframe mode? Or is navigation Mesh show Roblox’s collision process
Looking at the Images, and testing in Studio, Navigation Outine only Covers Walkable Objects, Setting CanCollide
to false
removed the outine’s on the part and simply ignored it, not sure
I think I need to add a few more details:
This is happening in all BasesPart of my map
When I created a new Baseplate and copied those parts there, it worked, but not in this place.
This happened suddenly, I don’t know if I did something, but I don’t think so.
I’m sure Navigation Mesh is enabled.
Sorry, I think I didn’t explain it well, I needed to write quickly because I had to do some other things, but I basically need this humanoid to walk, but the ShowNavigationMesh option is not recognizing the part as walkable, and I have no idea what’s going on, could it be a bug?
The player can walk normally in this part, but the humanoid can not
Sorry for the grammar, English is not my native language
Enable Show Navigation Labels
text
Should Show you if the part is Walkable or not, if you dont see the Label, it could mean that some property is disabled
CanCollide true
CanCollide false
You could probably get away with adding some terrain below it.
True, but the only downside to this is that it can cause performance issues
But player can walk on this part, CanCollide is true, I do not see any reason to this happen but it happens
Terrain is incredibly performant and is culled by the camera. You won’t get any performance drops from this
Thanks for everyone that helped me, but now I know what was happening.
There was a humanoid parented to Workspace, I do not know why or how but it was lagging and glistching the entire game! I just deleted it and it works now!
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