This is basically what I have to fix…
Oh ouch. You sure you cant just leave those as wedges?
Or rather corner wedges, which ever you’re using?
I actually need them, this is for a combat game, and I only have 4 days to finish this, so I actually need help on these mountains.
The invisible blocks will not look good when you walk on top of them , will stop bullets, might mess some animations (Like sliding) or it would just… not be great for a combat game.
Yes, that’s what I’m saying. Are those basically just corner wedges
I feel lost… Is there any alternative? Maybe good mountains that I can use? Might need to delete these ;-;
It’s a WedgePart, why?.. Does it have to be something else for it to work or?
Sorry man, but I don’t have enough time at this point to look into this anymore. You just have to either convert or start over. Try just removing the meshes in them, they seem pointless
Ok, thanks for your time, I’ll see what I can do…
I know you got no time, but at least I want to clear this out, What I did was only take the kit I had, and take the meshes, then make a mesh part put the mesh in the meshpart (It can be the link too, kind of dumb of my part there), and take the position, size, and orientation of the wedge and put it in the meshpart, and that’s it… it will take me a while though.
I’m currently adding them:
Even better, used a plugin to select all of them with the meshes already inside of them, and boom, it’s a mesh now.
The plugin is called Class Converter from call
Are you entirely sure you haven’t checked the transparency?
Sorry I’m not sure if meshes can be transparent, I’m new.
They can be transparent, but no, there’s a hitbox that is the box itself, the mesh is just putting a size to that object to make it look “thinner” and more “triangle-like” but the part is still there.