None of the startergui local scripts working

In my game starlight high, I have several scripts located in the startergui, they somehow stopped working. Is this a new feature with the update for roblox?, that local scripts are parented to startergui, this is a weird bug I’ve encountered.
you can see it here

Please help me with this situation, it’s really unusual I’ve had something happen where clicking wasn’t working and now it’s the local scripts inside the player’s ui
there are no errors shown in the output and the scripts are not disabled.

5 Likes

When did you last update this as it could be an FE issue. Moreover a script would be much appreciated as its very difficult to help without much context.

1 Like

I last updated the first place about a day ago. I don’t think this is a filtering enabled issue since local scripts are supposed to work in the starter gui. Earlier today it was working however but then it suddenly stopped.
These are multiple scripts across various games, really and it’s an issue with all of them. I don’t really know how showing the scripts could be much help since they don’t function at all.

Here’s a part of a script I guess (it’s a bit messy)

    local StarterGui = game:GetService('StarterGui')
local plr = game.Players.LocalPlayer
plr.CharacterAdded:wait()
local spawnn = 'SpawnLocation'
plr.PlayerGui:SetTopbarTransparency(1)
local plrgui = plr.PlayerGui
local char = plr.Character
local rs = game:GetService("ReplicatedStorage")
local lighting = game:GetService("Lighting")
local remotes = rs.avatar_editor_remotes
local begin_remote = remotes.begin
local add_remote = remotes.additem
local universal = game:GetService('ReplicatedStorage').universal
local TweenService = game:GetService("TweenService")
local avachar
local sound1
local sound2
local frombought
local remove_accessories = {}

local function clone_char()
	
    workspace.avatar_editor.line.pe.Enabled = true
	
	if avachar then
		avachar:Destroy()
	end
	char.Archivable = true
	
	wait(0.1)
	avachar = char:Clone()
	
	avachar:FindFirstChild('Body Colors'):Destroy()
	if avachar:FindFirstChild('ForceField') then
		avachar:FindFirstChild('ForceField'):Destroy()
	end
	local object = char.Head.Color
	avachar.Head.Color = object
			for i,v in pairs(avachar:GetChildren()) do
				if v:IsA('MeshPart') then
					v.Color = object
				end
			end
			
	if avachar.Head:FindFirstChild('faceui') then
		if avachar:FindFirstChild('blinking') then
			avachar.blinking:Destroy()
		end
		char.blinking:Clone().Parent = avachar
	end
	if avachar:FindFirstChild('PetTool') then
		avachar.PetTool:Destroy()
	end
	for i,v in pairs (workspace.character_cloning:GetChildren()) do
		v:Destroy()
	end
	avachar.Parent = workspace.character_cloning
	avachar.HumanoidRootPart.CFrame = workspace.avatar_editor.spawn.Value
	local animation = Instance.new("Animation")
    animation.AnimationId = char.Animate.idle.Animation1.AnimationId
	local animTrack = avachar.Humanoid:LoadAnimation(animation)
    animTrack:Play()
    workspace.avatar_editor.line.pe.Enabled = false
end

rs.avatar_editor_remotes.clonex.OnClientEvent:Connect(function()
	clone_char()
end)
if plr.PlayerGui:FindFirstChild('Chat') then
	plr.PlayerGui:FindFirstChild('Chat').Enabled = true
	game.Soundscape.party_music:Play()
end
local main = plrgui.maingui
local button = main.hub.avatar_editor.button

local workspacecam = workspace.CurrentCamera

local cframeoldd
--- hide players and show players with the avatar editor ---

--[[begin_remote.OnClientEvent:Connect(function()
	
	for i,v in pairs (game.Players:GetChildren()) do
		if v.Name == plr.Name then
		else
			print('EEEK')
			if v.Character.inavatareditor.Value == true then
				print('tttrrrUUU')
				v.Character.Parent = game.Lighting 
			 elseif v.Character.inavatareditor.Value == false then
				print('FAAAAAAALSSSSSE')
				v.Character.Parent = workspace
			end
		end
	end
end)]]
 
local function hair_p_check()
	if plr.PlayerGui:FindFirstChild('Chat') then
	plr.PlayerGui:FindFirstChild('Chat').Enabled = true
end
	spawn(function()
	for i,v in pairs(char:GetChildren()) do
		if v:FindFirstChild('physics') then
			v.Parent = workspace
			for a,l in pairs (v.Handle:GetChildren()) do
				if l:IsA('AlignOrientation')  or l:IsA('BallSocketConstraint') or l:IsA('RopeConstraint')  then
					l.Enabled = false
				end
			end
			for o,m in pairs(v:GetChildren()) do
				if  m:IsA('MeshPart') then
				m.Position = char.Head.Position
				
				   end
				end
			for a,l in pairs (v.Handle:GetChildren()) do
				if l:IsA('AlignOrientation')  or l:IsA('BallSocketConstraint') or l:IsA('RopeConstraint')  then
					l.Enabled = true
				end
			end
			v.Parent = char
		end
	end
	end)
end
1 Like

Perhaps it was a client update of sorts? It seems that there’s been a few issues with LocalScripts on the rise lately. One thread reported an issue with KeyDown being broken.

If you’re absolutely sure that this isn’t something you directly caused, it’s most likely a Roblox error and there’s not much you can do, if anything, to fix the issue yourself.

GUIs are client-sided. Doubt they’ll break if they were handled by local scripts… but a wild guess would be if the GUIs were handled by a server scripts, entirety would break.

local plr = game.Players.LocalPlayer
local plrgui = plr.PlayerGui
local spawnn = 'SpawnLocation'

plrgui:SetTopbarTransparency(1)

local char = plr.Character
local remotes = rs.avatar_editor_remotes
local begin_remote = remotes.begin
local add_remote = remotes.additem

local rs = game:GetService("ReplicatedStorage")
local lighting = game:GetService("Lighting")
local StarterGui = game:GetService("StarterGui")
local TweenService = game:GetService("TweenService")

local universal = game:GetService('ReplicatedStorage').universal

local avachar
local sound1
local sound2
local frombought
local remove_accessories = {}

local function clone_char()
    workspace.avatar_editor.line.pe.Enabled = true
	
	if avachar then
		avachar:Destroy()
	end
	char.Archivable = true
	
	wait(0.1)
	avachar = char:Clone()
	
	avachar:FindFirstChild('Body Colors'):Destroy()
	if avachar:FindFirstChild('ForceField') then
		avachar:FindFirstChild('ForceField'):Destroy()
	end
	local object = char.Head.Color
	avachar.Head.Color = object
			for i,v in pairs(avachar:GetChildren()) do
				if v:IsA('MeshPart') then
					v.Color = object
				end
			end
			
	if avachar.Head:FindFirstChild('faceui') then
		if avachar:FindFirstChild('blinking') then
			avachar.blinking:Destroy()
		end
		char.blinking:Clone().Parent = avachar
	end
	if avachar:FindFirstChild('PetTool') then
		avachar.PetTool:Destroy()
	end
	for i,v in pairs (workspace.character_cloning:GetChildren()) do
		v:Destroy()
	end
	avachar.Parent = workspace.character_cloning
	avachar.HumanoidRootPart.CFrame = workspace.avatar_editor.spawn.Value
	local animation = Instance.new("Animation")
    animation.AnimationId = char.Animate.idle.Animation1.AnimationId
	local animTrack = avachar.Humanoid:LoadAnimation(animation)
    animTrack:Play()
    workspace.avatar_editor.line.pe.Enabled = false
end

rs.avatar_editor_remotes.clonex.OnClientEvent:Connect(clone_char)

if plr.PlayerGui:FindFirstChild('Chat') then
	plr.PlayerGui:FindFirstChild('Chat').Enabled = true
	game.Soundscape.party_music:Play()
end

local main = plrgui.maingui
local button = main.hub.avatar_editor.button
local workspacecam = workspace.CurrentCamera
local cframeoldd

--- hide players and show players with the avatar editor ---

--[[begin_remote.OnClientEvent:Connect(function()
	
	for i,v in pairs (game.Players:GetChildren()) do
		if v.Name == plr.Name then
		else
			print('EEEK')
			if v.Character.inavatareditor.Value == true then
				print('tttrrrUUU')
				v.Character.Parent = game.Lighting 
			 elseif v.Character.inavatareditor.Value == false then
				print('FAAAAAAALSSSSSE')
				v.Character.Parent = workspace
			end
		end
	end
end)]]
 
local function hair_p_check()
	if plr.PlayerGui:FindFirstChild('Chat') then
	plr.PlayerGui:FindFirstChild('Chat').Enabled = true
end
	spawn(function()
	for i,v in pairs(char:GetChildren()) do
		if v:FindFirstChild('physics') then
			v.Parent = workspace
			for a,l in pairs (v.Handle:GetChildren()) do
				if l:IsA('AlignOrientation')  or l:IsA('BallSocketConstraint') or l:IsA('RopeConstraint')  then
					l.Enabled = false
				end
			end
			for o,m in pairs(v:GetChildren()) do
				if  m:IsA('MeshPart') then
				m.Position = char.Head.Position
				
				   end
				end
			for a,l in pairs (v.Handle:GetChildren()) do
				if l:IsA('AlignOrientation')  or l:IsA('BallSocketConstraint') or l:IsA('RopeConstraint')  then
					l.Enabled = true
				end
			end
			v.Parent = char
		end
	end
	end)
end

Also I can’t access the latest release notes. The page is broken and I might return another day trying to check what is off.

it’s still broken after an hour! This is insane people are starting to complain about this and I feel helpless. I hate being in this position.

Questions:

  • When did it first start?
  • How does the script to opening the UI work?
  • Did you try acquiring the previous version prior to the update of your games before they broke, AKA a rollback? - Make sure to save the latest version.

If I was given answers from these questions I’ll probably find out where the source of this bug is coming from.

One of my group games’s UI broke as well. For me the local scripts are running fine but when the code checks a ObjectValue’s value it will always be nil even when in Studio the value is assigned something. My friend’s game also broke at the same time but he hasn’t told me a cause yet.

2 Likes

Also, the error is occurring with many other people, it may be an update or an API error, still waiting for more information for the LocalScripts error.

while that’s happening, I’ll be loosing my player-base and crying.

Perhaps we should make a Roblox bug report thread with [ROBLOXCRITICAL] and list all of our games affected?

probably this is really effecting me, I thought it was just going to fix itself like last time.

UPDATE: Site is in downtime; most features are now broken, including Studio. Stay frosty while the issue automatically solves itself.

1 Like

My game Super Power Trainning Simulator is also having the same issue.

We haven’t made any changes to the game recently so I can confirm that Roblox broke our GUI.

We were also effected last time it occurred and it fixed itself, even back then we haven’t made any changes and broke on it’s own.

I have checked around release notes 378 and it turns out they do change the UI a bit, but I haven’t found anything that could critically break it.

Strange thing is that when I tested some UI during a session in Studio, they worked without any problems. It appears that the bug was just temporary from Roblox’s end.

Can we notify someone who has the ability to fix this issue?

We want this to be resolved as soon as possible, my playerbase are having an outrage due to their UX ruined.

If it is effecting a lot of games we should make it [Roblox Critical]

I don’t have access to my computer atm, can you do some testing @Operatik ?

Tested: No issues with one of your group games. Seems like I can click 'em all.

Tested: There seemed to be an issue with these UI pieces specifically.

See the skull?

The text is weird.

Did you open the menu? I got reports of it being broken.

———

My meme game doesn’t count XD

I couldn’t open the menu. If I did open the menu, I would’ve added it to the screenshot.

It looks like the UI duplicated by two. Not sure how that happened.

Which means SPTS is broken because of Roblox, I swear to myself that we didn’t make any changes to the game, check the last update date, I only added the Bloxy toy.

1 Like