RAID INFORMATION
Last updated: 2022/03/12
Official raids against The Noricerm Realm or the 101. Elite Korps can only be done by groups with prior expressed approval from brittate
This section provides the standard requirements a raid must meet before being considered official and counting towards the general battle scores. This section also provides the rules that all raids must abide to. Any violations of these rules and requirements must be directed to brittate for further review of the situation.
Any major issues should be sent to brittate at britt#8068 for final review, please be warned however as my word is hypothetically final meaning it will not be overruled and will be judged purely on facts of the scenario - public opinion will not influence it.
RAID MODERATION REGULATIONS
The host of each raid shall be the only ones permitted with administrator privileges, these are to ensure that no other person has access to moderator privileges and to prevent cheating from both parties.
A full log shall be provided at the end of a raid if so requested by either the Noricerm higher authorities or the other parties raid host.
List of Moderators
Head Moderator
brittate
Moderators
RikitoSchutle
KuboSchutle
RAID RULES
By attending official raids you automatically agree to the rules and expectations, failure to read and understand these rules will only effect yourself - meaning you can still be held liable, even if you claim you were unaware of the rules.
Valid Raid Games:
Iron Fortress
Regulations:
A1. At least one raid host should be present from both parties; raid host is defined as someone who is leading a raid party on behalf of a group
A2. Raids should begin with an equal amount of players on either side unless the other team is happy to have unbiased numbers - a screenshot should be taken of them agreeing if this happens.
A3. Raids will start at a specified time. The time may be extended if both parties agree OR if the game is experiencing technical difficulties.
A4. Raids will end once the Moderator announces that the raid is over, until the announcement is made the raid will continue as planned until the natural ending of the raid is reached. If a specific army surrenders (by withdrawing or directly declaring), then the battle will be awarded to side which did not surrender.
A5. If a player crashes and another player takes the place then it is your fault. Raids can become unbiased in numbers after they have begun unless otherwise specified.
A6. Parties may not entrench/dig within a 100 stud radius of capture points, doing so will result in an automatic win for the other side.
A7. Artillery may not be fired within 200 studs of a capture point or spawn area, doing so will result in a kick for the artillery operators and a potential blacklist.
Rules:
B1. During raids, only HR’s are allowed to speak to the enemy.
B2. Raid orders are absolute. Officers will give orders while in battle, these orders must be followed to the letter in order to assure victory - if you do not follow orders you may be kicked by your own moderators.
B3. The raid server must be unoccupied 2 hours prior to the raid.
B4. Rallies are hosted 15-30 minutes before the battle, they are hosted like this because instructions are given during these rallies. It is important that you show up to these. Anyone attending before this can be seen to be pre-rallying which is not tolerated under the rules.
B5. If you lose a raid then do not harass the enemy, doing so will result in a blacklist from all future raids.
B6. Trolling is not acceptable.
B7. Hacking or exploiting the server is not allowed on any grounds. Users caught with exploits will be blacklisted from all future raids
B8. Spamming in-game chats is prohibited. Doing so will result in a kick from the game.
B9. Do not place everyone into the server at once.
B10. Do not spawnkill your enemy, applies to both parties.
B11. Breaking the laws of physics will result in grounds for a ban
B12. Abuse of the trenching system will be grounds for a kick or potential blacklist from all future raids, this includes setting up unrealistic trench systems (i.e. excavating a massive tunnel)