Normal and Bump maps not showing on MeshParts

Yeah, seems to just be foil and plastic. I’ll take a look.

@Oseday: Texture alpha not being transparent is a known issue. I talked to the rendering team about this awhile ago and there doesn’t seem to be an easy fix. The current workaround is to set MeshPart transparency to a value higher than 0.

What are some of the other issues you are seeing?