I’m making a custom particle system but I have this problem
The generation face using Vector.FromNormalId(Enum.NormalId.Bottom)
doesn’t not change with the rotation as it’s on the world space
This is what I want to achieve
This is my current code to calculate speed on the emission face (not acceleration)
local heartbeatSpeed = (particleInfo.HeartbeatSpeed / 10) * deltaTime * 60
heartbeatSpeed = Vector3.new(
heartbeatSpeed,
heartbeatSpeed,
heartbeatSpeed
) * Vector3.FromNormalId(particleInfo.EmissionFace)