whenever i import my normal map on my specific mesh it breaks the surface appearence thing and it only does it on this mesh
I’m not entirely sure, but whenever I use surface appearances I think you have to have an image asset in all the bar’s. So see if whatever textures you are using have a roughness and a metallic map, if not make and insert a square image of the color black to both. This should fix the textures not loading, however they might not have the Metalness/Roughness you want.
Is the output bar showing up any errors? It could of been flagged and removed by the roblox system. They usually pop up when I load studio again for the same map.
i researched some more and Roblox has been deleting normals that have not many details cause you can also use that to bypass images apparently so it has just been deleteing my textures