I’m making a merging game and I want to make the players able to push the balls around to merge them.
Sadly, when the player is pushing the ball (I’m using instance.new), it’s delayed and the ball seems heavy even tho I set it to massless.
I have seen posts of people telling to change the density and friction but whenever i try changing it, it’s else it’s unable to assign or change, etc they keep having issues that I don’t understand… I’m just trying to access the density and friction values like that : Part.CustomPhysicalProperties.Density = (number).
Any help is appreciated, this is also my first post, sorry if there’s an issue.
New edit : The problem is fixed by putting on the client side, but is there any way to make other players see the same sphere without any lag or delay?
It seems to work, but would it be possible to put the ball on the server side so other people see it? I still don’t know if I want to make the game multiplayer or not but it might still help.
Is there anyway for the ball appear for other people if I’m trying to make a multiplayer game? The ball on client side is smooth but it doesn’t appear for anyone else.
instead of making it on the server
you can send a remote event to each client from the server
so that each player renders their own ball so it seems as if
the ball is very smooth for all players
Thanks for any help! I don’t know how i would come by looping for each sphere as adding a while true do loop in the instance.new block would just stop any other spheres from spawning.