Hello!
I’m making a lamp that turns On and off when the player press X by adding them into tables and then Enabling them but the problem is not all of them are turned on that’s very weird why this is happening?
I tried printing the table and all the lights are in the table so what is the problem?
Script:
elseif input.KeyCode == Enum.KeyCode.X then
OnOff = not OnOff
local Lamp = game.Workspace:WaitForChild("Map")["Lamp"]
for i,v in ipairs(Lamp["LightPart"]:GetChildren()) do
if v:IsA("PointLight") then
table.insert(LightsPoint,v)
end
if v:IsA("SurfaceLight") then
table.insert(LightsSurface,v)
end
end
print(LightsPoint)
print(LightsSurface)
if OnOff then
for i,v in pairs(LightsSurface) do
if Lamp["LightPart"]:FindFirstChild(v.Name) then
LightEnableSur = v
end
end
for i,v in pairs(LightsPoint) do
if Lamp["LightPart"]:FindFirstChild(v.Name) then
LightEnablePoint = v
end
end
LightEnablePoint.Enabled = true
LightEnableSur.Enabled = true
wait()
table.clear(LightsPoint)
table.clear(LightsSurface)
else
LightEnablePoint.Enabled = false
LightEnableSur.Enabled = false
wait()
table.clear(LightsPoint)
table.clear(LightsSurface)
end
--print(OnOff)
end