[NOT AVAILABLE] Inobservatus | GFX/Graphic Designer

About Me

Hi there! I am offering my services as a graphic designer. I specialise in avatar logos and thumbnails. I have been designing for 2 years.

Showcase

Here are some screenshots of my work











Payment

Prices are negotiable, I accept Paypal or Robux, logos 200+ Robux and thumbnails 300+ Robux.

Contact

You can contact me here on the Developer Forum, drop a message below or privately.

Thanks for reading! :slight_smile:

2 Likes

Could you please provide screenshots for the thumbnails?

I also have a tip or two for you:

  1. If you are using blender, I would highly recommend to get the PaintRig. This allows you too bend limbs to create better poses.

  2. Use a HDRI. These are environments that you can use in your GFX to given even lighting and reflections. But, could cause your pc/laptop to crash if it is low-end or your scene has a lot of items.

  3. Use a Lightroom. This could be your alternative to a HDRI. The best Lightroom for free - in my opinion - is the one by AlexanderGFX, it is also free.

  4. Lastly, use cycles. This makes your scenes look more realistic with a better render quality, though it can still cause your pc/laptop to crash.

Hope you take these tips into mind, and good luck for the future. :wave:

2 Likes

You can actually use EDIT MODE, subdividing and then in wireframe mode, use B for box select, and select the sides or faces you want to move instead of that plugin.

MY OPINION
The GFX is quite basic, a simple import the character, move somebody parts without using subdivides to get better poses and render and some effects in some photo editor.

Here are some tips:

  • Firstly, use edit mode (TAB) and subdivide to get better poses as this can greatly make your GFX look better.
  • In post-editing, take time in the special effects and make it looks interesting and want to click on it or make people look at it.
  • I think the lighting, instead of a balanced on the whole body, make it shine more on the face or what you are trying to show.
  • When doing head renders, try showing the neck behind the border, but the top of the hair/ahts above it, so you will have to split the image. This will also improve the GFXs (for head shots and upper body)

THANKS

1 Like

Sorry about that, it was a typo. I was typing on phone.

Update 01:

  • Added 4 new pieces of work.
  • Started taking reviews.
  • Upped prices, still lower than most though.

Edit:
Prices will continue to go up every few days until I get to a price that I see frequently in the community.

Update 02:

  • Added 2 new pieces of work.

Update 03:

  • Added more work.
  • Began learning how to use effects as I feel I have posing learnt well.

Update 05:

  • Added a few new pieces of work.

FIRST OF ALL, This is obviously not 2 years of designing work, lets just put it there. Two, Lying about the time you have spent on work can get you into trouble, because people will ask “too” much from you.

Thank you for necrobumping. Yes, It’s now been 3 years. I have not been doing GFX for three years but I have been designing for that long.

Now if you any more theories about me please let me know.